Satiation:
1. Remove auto satiation restoratian at all.
2. Every real day give the player the perk that restore all satiations to 100%.
3. Figure out the times the player can use this perk (4-5 times) per day.
4. The "satiation restoration perk" (SRP) CAN'T stock and perish in the end of the real day.
So all the players who play every day will be in the same conditions. The amount of level ups will still depend on the food quality, type and number. The need in bots 24/7 eating every *** hours will be useless. So SRP don't change anything but removes the need in logging in every ** hours only to eat without actually gameplay needs to do that. Also this system doesn't actually complicate the gameplay more than it is now.
Hunger:
1. Nerf rewards of quest that decrease hunger. (5-15% of decreasing hunger per quest)
The balance between players who play everyday and those who play 2 days on weekend still will depend on Hunger level. Those who don't eat all the week, will get 300% bonus.
The idea to tether the satiation restoration speed to short time periods is curve because it makes a lot of problems like:
You can eat food every 3 hours. So the players who play 3 hours have 2x advantage against players who play 2.5 hours. Now it takes 8 hours to restore satiation, so the players who play for 7 hours will be 2x sucked against players who play 9 hours. Also the system with 20% chance to decrease sati for 40% makes some repasts useless. So it's pointless to tether repasts to time clock periods. Also it makes players/bots to log in ONLY for eating. I hope the Loftar and Jorb understand that it is stupid situatian and gives nothing good to the game at all.
So again:
The hunger level should balance players who play everyday and 2-3 days per week. As it works now but quests' rewards must be nerfed to prevent imbalancing and needs to grind quests all the day.
The satiation level should balance players who play everyday but different time. So it must not be tethered to time periods and have to be fixed by SRP system.
The purpose of the game is to increase quality of items, player's numbers, cooperate and do different interesting jobs like taming or farming etc. So the players/bots who play for 20 hours per day will still have advantage against players who play 4 hours, but not so much as now. They will have better food, better items, all the better. But both will be able to eat the similar amount of food.
P.s. sorry for my bad English.