wheelbarrows, carts, speed, no logic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

wheelbarrows, carts, speed, no logic

Postby shubla » Thu Feb 14, 2019 3:09 pm

Dragging a cart with 6 full wheelbarrows is faster than pushing 1 empty wheelbarrow.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: wheelbarrows, carts, speed, no logic

Postby Hrenli » Thu Feb 14, 2019 3:25 pm

shubla wrote:pushing 1 empty wheelbarrow.


You are doing it wrong. You are supposed to carry the wheelbarrow above your head, obviously. As it is doesn't drain stamina that way and is faster after a certain STR.

(Sort of +1, just adding more to the inconsistency picture)
Too old to rock-n-roll, too young to die.
Hrenli
 
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm

Re: wheelbarrows, carts, speed, no logic

Postby Vassteel » Thu Feb 14, 2019 3:28 pm

who pushes a wheelbarrow anyway? you even lift bro?
jorb wrote:Stop shitposting.
User avatar
Vassteel
 
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: wheelbarrows, carts, speed, no logic

Postby Aceb » Thu Feb 14, 2019 3:29 pm

shubla wrote:Dragging a cart with 6 full wheelbarrows is faster than pushing 1 empty wheelbarrow.


Dragging a cart full of 6 dead corpses is faster than carrying one dead body.


Stop. It.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: wheelbarrows, carts, speed, no logic

Postby not_a_cat » Thu Feb 14, 2019 4:55 pm

Using cart provides better weight distribution. Also big wheels! It is pretty logical
not_a_cat
 
Posts: 158
Joined: Fri Nov 25, 2016 3:41 pm

Re: wheelbarrows, carts, speed, no logic

Postby shubla » Thu Feb 14, 2019 5:31 pm

Wheelbarrows could be faster than carts is one solution.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: wheelbarrows, carts, speed, no logic

Postby MagicManICT » Thu Feb 14, 2019 9:10 pm

When I was working construction, I could push a loaded wheelbarrow faster than I could push my old Volkswagen Beetle, which was about the weight of six loaded wheelbarrows... and I should know: I push-started that thing more times than I can count or like to admit. One was across sand, loose gravel, and dirt, the other was down a paved street, too.

This doesn't take into account game convenience. I'm one that I'd rather have convenience on this rather than realism. If anything drop the stamina drain from pushing a wheelbarrow if pulling a loaded cart isn't going to cause it, or they both get it and drain should be based on whether they're loaded or not.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: wheelbarrows, carts, speed, no logic

Postby MadNomad » Thu Feb 14, 2019 9:18 pm

but.... everyone runs faster with a knife in their hand in the real life

yeah they could make the pushing speed higher enough to make sense, and every other things about speed that are wrong

not_a_cat wrote:Using cart provides better weight distribution. Also big wheels! It is pretty logical


so does the wheelbarrow, and the wheelbarrow is significantly smaller, and it doesn't have 6 wheelbarrows inside of it
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: wheelbarrows, carts, speed, no logic

Postby DPblH » Fri Feb 15, 2019 10:47 am

Dragging fresh dead hearthling is easier than its skeleton.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
DPblH
 
Posts: 431
Joined: Wed Jun 09, 2010 4:57 pm

Re: wheelbarrows, carts, speed, no logic

Postby Hrenli » Fri Feb 15, 2019 11:14 am

DPblH wrote:Dragging fresh dead hearthling is easier than its skeleton.


Because fresh dead is not falling apart yet. :)
Too old to rock-n-roll, too young to die.
Hrenli
 
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], HalaMan and 1 guest