Were any changes already put in place for path decay post W10's decay if not claimed?
With roads costing travel weariness now i think something will need to be done about the way paved tiles decay, we should be able to build a real road, paved all the way, to make travelling along roadsigns easier when walking it rather than porting. However with the current decay method that means either A: spend every day travelling every road built just to maintain it from decay or B: Have absurdly sized P Claims just to stop roads from decaying. Neither is really a fun sounding option for a game.
I'm not sure what the correct way to fix it would be because decaying to natural area is nice but at the same time whatever the fix is would have to be efficient for the server to run.