

MagicManICT wrote:Tell the lazy jerks to get up and help harvest.
The mechanics have been changed somewhat so that it can be a village effort to harvest. If I recall correctly, only when a seed is sown is skills checked, and even then it's not a softcap on the total quality, just the random quality. You're not going to lose half your crop quality if someone with a skill of 1 plants a seed.
MagicManICT wrote:You're going to make me go look it up? Do you know how many time farming has had something changed or added the last few years? Sheesh... should have just done it to begin with!
(Give me a few minutes, link incoming.)
jorb wrote:Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)
MagicManICT wrote:I found what I was looking for, I think, in the w10 patch notes: viewtopic.php?f=39&t=52822&p=700991&hilit=farm%2A#p700991jorb wrote:Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)
Do note that I said it wouldn't kill the quality by half. It no longer softcaps. From my experience, the quality does slowly go down each generation, about 2 points on average. I had a random new character that was scavenging seeds from abandoned farms and getting q200+ crops last world, and over several weeks, had barely dropped.... 20, 30 points, I think?
Worth noting: Some of this quote was changed by later patches.
I'm trying to find the conversation about the random and quality checks, but it's eluding me at the moment. I'm pretty sure jorb or loftar one stated that it was checked at planting time now when legacy was always at harvest time.
Omnipotent wrote:Yeah, if you have less farming than the crop you harvest it will go down by 2 every harvest. So it really doesn't go down that much.