Faster farming

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Faster farming

Postby Jazcash » Fri Feb 15, 2019 1:22 pm

Some late game farming tool would be really nice for big, super-scale farms. It feels like harvesting with a scythe isn't enough when 1 person in your village is the farmer and your farm is massive.

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Re: Faster farming

Postby Sevenless » Fri Feb 15, 2019 3:59 pm

This really isn't required considering how fast it is to farm already. I know some people spend hours per day, but they're feeding a lot of characters off that time. I like the concept but I don't like the impact it would have on the game.
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Re: Faster farming

Postby MagicManICT » Fri Feb 15, 2019 4:45 pm

Tell the lazy jerks to get up and help harvest.

The mechanics have been changed somewhat so that it can be a village effort to harvest. If I recall correctly, only when a seed is sown is skills checked, and even then it's not a softcap on the total quality, just the random quality. You're not going to lose half your crop quality if someone with a skill of 1 plants a seed.
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Re: Faster farming

Postby Sevenless » Fri Feb 15, 2019 5:00 pm

MagicManICT wrote:Tell the lazy jerks to get up and help harvest.

The mechanics have been changed somewhat so that it can be a village effort to harvest. If I recall correctly, only when a seed is sown is skills checked, and even then it's not a softcap on the total quality, just the random quality. You're not going to lose half your crop quality if someone with a skill of 1 plants a seed.


Link? Can't find it in any of the updates.
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Re: Faster farming

Postby MagicManICT » Fri Feb 15, 2019 5:11 pm

You're going to make me go look it up? Do you know how many time farming has had something changed or added the last few years? Sheesh... should have just done it to begin with! :P

(Give me a few minutes, link incoming.)
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Re: Faster farming

Postby Sevenless » Fri Feb 15, 2019 5:14 pm

MagicManICT wrote:You're going to make me go look it up? Do you know how many time farming has had something changed or added the last few years? Sheesh... should have just done it to begin with! :P

(Give me a few minutes, link incoming.)


I remember that it's only one of the actions that's skill based, I forgot if it was plant or harvest. But the effect of skill cap you're talking about isn't something I remember at all.
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Re: Faster farming

Postby MagicManICT » Fri Feb 15, 2019 5:34 pm

I found what I was looking for, I think, in the w10 patch notes: viewtopic.php?f=39&t=52822&p=700991&hilit=farm%2A#p700991

jorb wrote:Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)


Do note that I said it wouldn't kill the quality by half. It no longer softcaps. From my experience, the quality does slowly go down each generation, about 2 points on average. I had a random new character that was scavenging seeds from abandoned farms and getting q200+ crops last world, and over several weeks, had barely dropped.... 20, 30 points, I think?

Worth noting: Some of this quote was changed by later patches.

I'm trying to find the conversation about the random and quality checks, but it's eluding me at the moment. I'm pretty sure jorb or loftar one stated that it was checked at planting time now when legacy was always at harvest time.
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Re: Faster farming

Postby Sevenless » Fri Feb 15, 2019 7:41 pm

Thanks mate, yeah that's what messes me up. W5 was definitely at harvest.
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Re: Faster farming

Postby Omnipotent » Fri Feb 15, 2019 8:22 pm

MagicManICT wrote:I found what I was looking for, I think, in the w10 patch notes: viewtopic.php?f=39&t=52822&p=700991&hilit=farm%2A#p700991

jorb wrote:Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)


Do note that I said it wouldn't kill the quality by half. It no longer softcaps. From my experience, the quality does slowly go down each generation, about 2 points on average. I had a random new character that was scavenging seeds from abandoned farms and getting q200+ crops last world, and over several weeks, had barely dropped.... 20, 30 points, I think?

Worth noting: Some of this quote was changed by later patches.

I'm trying to find the conversation about the random and quality checks, but it's eluding me at the moment. I'm pretty sure jorb or loftar one stated that it was checked at planting time now when legacy was always at harvest time.

Yeah, if you have less farming than the crop you harvest it will go down by 2 every harvest. So it really doesn't go down that much. Also if you just keep some of the original seeds while you replant a different set, you can eventually go back to the original higher quality seeds after the other set has dropped in quality a bunch of times.

Also keep in mind theres a seed (unique number) generated when you plant a crop of a specific type and any crops of that same type planted within the next 5 hours will use that same seed. This means that any crops you plant within the same 5 hour period will get the same quality change. (Eg: plant 10 carrots within 2 hours, and if the quality gain of one carrot is +2, then all other 9 carrots will get that same +2 quality gain).

To maximize quality gain, split your plantings into 3 sets of planting at least 5 hours apart. This way you have 3 different chances to get that +5 gain, and a far lower chance of getting a loss of quality.
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Re: Faster farming

Postby MooCow » Fri Feb 15, 2019 9:14 pm

Omnipotent wrote:Yeah, if you have less farming than the crop you harvest it will go down by 2 every harvest. So it really doesn't go down that much.


This is wrong.
Every time a seed is planted it will have it's a changed by -2,-1,0,+1,+2,+3,+4,+5. This value is determined by crop, time, and location. 500 tiles, or 8 hours will get you a completely new number.

If the crop would be raised to a q above your farming you get nothing. It is still lowered on negative values. With 1 farming your crops will change by -2,-1,0,0,0,0,0,0. Because you have a 75% chance to get the same q you can easily maintain quality while getting 10 seeds.
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