Aceb wrote:how do You want to achieve something in between? Palisades dries quickly enough for You to have to use pickaxe to break it.
The purpose of it is to be that low quality in between method. Yeah, palisades dry quickly. Cool? Not the point I'm making here. They also require a lot more materials, steps, resources, and time. That's why they're the absolute go-to for someone who is establishing themselves.
Aceb wrote:Stone fence will stop a fox for a second or two longer than a stick fence!
Hence why I said give it some soak, or make it specifically so that weaker animals can't break through it. It allows some newbs / people starting out some minor protection from animals, even some defense from boars temporarily if they can get inside. Or a vantage point to attempt to pick off some low-tier wildlife at their home field advantage.
Aceb wrote:Shoting animal throught it makes no sense as it will escape before You can reach! Or the next thing You know, they will ask for ability to jump over fences!
It's not meant to be a sniper's post. It's not
meant to be a method of killing animals with absolute ease. The option to do is nice, and makes sense given its in game appearance. Plus, if a
team of characters wants to hunt foxes that way, they can. One slings, the other chases.
Aceb wrote:A couple of chipped stones just to need pick axe to break it? Laughable.
With this it will require
more materials for the corner post than it currently does, or was that missed in my original post? Not to mention that pickaxe was merely a thought, not a core part of the suggestion. It stands that destroying things in your own claim deserves to have something more feasible to work with than a pickaxe or a sledgehammer, but that's for a different thread.
Aceb wrote:Visitor gate is unnecessary, if all it takes is one bigger animal or vandalism with a tool to break around. (thought this might happen, because why not)
How does the fact that it can be destroyed make it unnecessary? If someone wants to have the option of an open base, why not have it? If someone truly wants to break into some newb's base, it then makes a case of vandalism instead of theft. Not everyone who takes theft takes vandalism, and not many people are going to consider destroying and risking vand scents on some low base just to find out. If someone's far enough along they don't even need a tool, and if they're some lowclass would be crook then they would need a tool to do so - which can be as simple as going back to their place, grabbing it, then going. While not a huge deterrant, it's a time sink at least.