"Time of Day" Resources & Immersion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

"Time of Day" Resources & Immersion

Postby Zentetsuken » Thu Feb 21, 2019 4:44 pm

So the idea of dewy time and fireflies and animals being more available during certain times of day makes the game feel a lot more immersive and sort of makes you have to plan your foraging trips around the actual time of day, which is cool. The new wolves at full moon mechanic is really fucking awesome too. I feel like more time-related events could only stand to make the game feel even more immersive. Bonus points if they add more sounds to the game too.

Crickets at dusk? Maybe they can be loud chirping insects that are very similar to grasshoppers.

Cicadas in the afternoon? Obnoxiously loud large flies that buzz and hum in the tops of trees and spawn like mistletoes.

Owls at night? Passive animals that sit in trees like bats but attack rats and rabbits.

Loons at night? Been suggested before many times but I mean come on. 2ez

Treefrogs at dusk and dawn? Chirping little beaded toe frogs slinging to trees and rocks and shit. Don't act like this is not amazing.

Worms in the morning or at night? Worms popping up and squiggling around and leaving behind tiny little dirt mounds.

Probably tons more I can think of but point is we need more noise-making, time-sensitive flora and fauna.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: "Time of Day" Resources & Immersion

Postby abt79 » Thu Feb 21, 2019 4:51 pm

Would be cool to have more things like this. Also owls might already work like this, for all i know.
User avatar
abt79
 
Posts: 1577
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: "Time of Day" Resources & Immersion

Postby linkfanpc » Thu Feb 21, 2019 5:31 pm

+1, sounds great. Let owls eat chickens too, we had to sell our chickens irl because an owl moved in and took them daily. Let us find their headless corpses as curios occasionally.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2165
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: "Time of Day" Resources & Immersion

Postby Ysh » Thu Feb 21, 2019 5:33 pm

linkfanpc wrote:+1, sounds great. Let owls eat chickens too, we had to sell our chickens irl because an owl moved in and took them daily. Let us find their headless corpses as curios occasionally.

Would it not have been better to instead sell your owl?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: "Time of Day" Resources & Immersion

Postby Sevenless » Thu Feb 21, 2019 6:19 pm

Kind of contributes to difficulties for casual players though.

That said, a lot more of the game is already time based I suspect. Animal spawning is based on the moon cycle and time of day to a degree (wolves show up in full moons, bats show up around new moons). Fish are based on time of day and moon cycle. I have a suspicion some forageables are based on the mooncycle as well.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: "Time of Day" Resources & Immersion

Postby Field » Thu Feb 21, 2019 8:46 pm

Pretty sure I saw wolf packs only around full moon. Though I'm not sure if it's always the case?
Image
User avatar
Field
 
Posts: 220
Joined: Thu Dec 14, 2017 3:55 pm

Re: "Time of Day" Resources & Immersion

Postby Zentetsuken » Mon Mar 28, 2022 11:46 pm

wtb immersion please

Image

water flowy sounds near rivers?

wavey noises near ocean shores?

fish jump noises near fishes jumping?

flowers that bloom and bud over the course of a day?

more bats at night in overworld + passive bat noises!!!

spooky nighttime forest noises!!
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: "Time of Day" Resources & Immersion

Postby VDZ » Tue Mar 29, 2022 3:24 am

User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: "Time of Day" Resources & Immersion

Postby sMartins » Tue Mar 29, 2022 7:02 pm

Very cool!

Plus this, thx:

Image
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3049
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], Semrush [Bot] and 217 guests