jorb wrote:makes all curios be about the same.
It's what closed loop control does, isn't it ?
Also, in fact, not necessarily, because what you are going to have is balancing arbitrarily sampled or averaged usage vs arbitrarily sampled/average usage of other things.
It's like trying to control temperature in a huge hall by heating in one corner and measuring in another. There will be obviously some cooler and warmer areas because heat would not distribute in an uniform way. To make it closer to uniformity and reduce differences one would need to stir the air.
Same with food/curios. If you try to balance global consumption, measured by pieces or by lp/FEPs then obviously some people will have access to better resources than others do and they would get more out their curios/food so they will effectively deplete certain item groups for the general public. This can be illustrated by following example.
Imagine a floating raft. Water level is represented by underscores. In one case it is flat and 4 blocks out of 8 are underwater and surface above water is 4 blocks. In the second case also 4 blocks out of 8 are underwater but the surface available above water is only one block, basically meaning only one person can sit comfortably above water. (water level translates to averaged and controlled curio/food yield)
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It all depends on how the good stuff is distributed between continents and how easy will be to trade later in the world. Trading corresponds to stirring the air in the heating example. If goods exchange works well there will be less disproportions in curio/food usage. If trading is hampered or people keep good resources for themselves (sure they do) then usage of some items will be dominated by few people.
In my opinion the system has a chance to work well with food, especially with farmed foods because each crop has to be raised in q separately, potentially allowing for nice niches for people who grow less popular crops. It will work much worse with items dependent on metals/strings/wood/clay, primarily curios, because quality of each part depends on others and it is quite easy to grow high q oranges (well, persimmon then) if one already has high q apples.