Improvements to Map Waypoints

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Improvements to Map Waypoints

Postby jacksonblu » Fri Feb 22, 2019 4:27 am

It would be a huge quality of life improvement to allow us to filter and hide waypoints on the map. If I don't want questgiver waypoints cluttering up the map, then I wouldn't have to resort to removing the waypoints themselves. I think it would be incredibly useful, especially as someone who loves to compile maps (an ingame cartography system would be incredible, you could even integrate it with the existing painting system!)

Also, something that has been bugging me for a while is the tedious process of deselecting a waypoint. If you click on a waypoint, you are locked into typing into the name field, and the only way to deselect a waypoint is clicking inside the waypoint list. If you have a ton of waypoints, you're forced to scroll to the bottom of the list to click on the tiny sliver of empty space in order to deselect a waypoint. Please make clicking on any part of the map automatically deselect the waypoint.
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Re: Improvements to Map Waypoints

Postby pppp » Fri Feb 22, 2019 10:17 am

jacksonblu wrote:It would be a huge quality of life improvement to allow us to filter and hide waypoints on the map. If I don't want questgiver waypoints cluttering up the map, then I wouldn't have to resort to removing the waypoints themselves. I think it would be incredibly useful, especially as someone who loves to compile maps (an ingame cartography system would be incredible, you could even integrate it with the existing painting system!)

There is already filter by class.
jacksonblu wrote:Please make clicking on any part of the map automatically deselect the waypoint.

Fuck NO! Do not make interface worse for most sane people. What is needed is taking away input focus from text entry field.
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Re: Improvements to Map Waypoints

Postby MagicManICT » Fri Feb 22, 2019 11:01 am

pppp wrote:
jacksonblu wrote:It would be a huge quality of life improvement to allow us to filter and hide waypoints on the map. If I don't want questgiver waypoints cluttering up the map, then I wouldn't have to resort to removing the waypoints themselves. I think it would be incredibly useful, especially as someone who loves to compile maps (an ingame cartography system would be incredible, you could even integrate it with the existing painting system!)

There is already filter by class.

Are you speaking of the "custom" and "natural" sections, or referring to the custom client categories?

Personally, I'd like all of my custom pins to be organized by name and/or color. I tend to use one color for resources, the rest like the buddy list colors. If I were looking for all the better quality grey clay I had found so i can revisit them, I'd like to pull just those pins up. A search box and resulting filter would be most helpful for this.
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Re: Improvements to Map Waypoints

Postby pppp » Fri Feb 22, 2019 3:13 pm

MagicManICT wrote:Are you speaking of the "custom" and "natural" sections, or referring to the custom client categories?

Well, yeah, Ardennes client and IIRC Amber too. Looks I forgot vanilla client even exists.

Category filter in custom clients allows for selecting one category e.g. Clay pits only or all categories. Good enough for me. Custom filter might be useful for custom way points only but these are sorted alphabetically so it is not a big deal.
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Re: Improvements to Map Waypoints

Postby MagicManICT » Fri Feb 22, 2019 6:05 pm

yeah, Amber et al have definitely improved upon the map. Might be a request we make to Ardenne's about it, though. Back when the map was implemented, jorb said they were open to ways of making it more usable, so always good to ask for ways it could be improved.
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Re: Improvements to Map Waypoints

Postby abt79 » Fri Feb 22, 2019 6:37 pm

I'd like to think removing waypoints from last world is more important to me
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