Super rare items/events/skills/perks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Super rare items/events/skills/perks

Postby dageir » Fri Feb 22, 2019 7:49 am

This might be a feature already for all I know, but here we go:

I suggest introducing unique items and/or events that is one of a kind and not reproducable within a worlds life time. You might as what the point of this would be and point out that this games content is player driven (which it is not entirely).

One example could be to give a player bonuses to abilities. That in it self is not very extragavant or even unusual and is kind of achieved through quests (gildings given as rewards). A more interesting feature would be the boon of being able to produce items of higher quality than everyone else. For instance a smith could be given the ability to give his/her swords an extra bonus that nobody else in the world could give giving him/her an edge in the market. A clothmaker could produce superior cloth or hats or whatever. Can this system be abused? Not really since it would be limited to one character. I guess someone could bot, but it would have a limited impact. If the feats are given randomly and very rarely botting would give a small, but maybe not very big advantage.


How would these perks be distributed? It could be through the horid quest system. It could be given through doing credos? It also could be given randomly (once per world to one character) while doing relevant actions: smith smithing, clothier ..clothing, farmer farming etc...
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm

Re: Super rare items/events/skills/perks

Postby Agame » Fri Feb 22, 2019 7:53 am

The idea is nice and good. But ain't it what the credos already do? Or... your idea is to get about what credos give, but without the actual credo? Not sure I understand.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
Agame
 
Posts: 244
Joined: Wed Jan 16, 2019 8:10 am

Re: Super rare items/events/skills/perks

Postby dageir » Fri Feb 22, 2019 8:29 am

Agame wrote:The idea is nice and good. But ain't it what the credos already do? Or... your idea is to get about what credos give, but without the actual credo? Not sure I understand.


Everyone can get credos if given enough time/effort. Only one can get a specific feat. The feat would be give randomly. It would kind of represent innate talent or luck of the character giving a certain edge in a certain area of expertise.
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm

Re: Super rare items/events/skills/perks

Postby pppp » Fri Feb 22, 2019 8:39 am

Clothing is already unique because really good pieces come with a unique combo of artifacts. The combo already depends on player knowledge, character skill, luck and available resources.
pppp
 
Posts: 403
Joined: Sun Jun 20, 2010 7:30 pm

Re: Super rare items/events/skills/perks

Postby dageir » Fri Feb 22, 2019 9:01 am

pppp wrote:Clothing is already unique because really good pieces come with a unique combo of artifacts. The combo already depends on player knowledge, character skill, luck and available resources.


I think this is reproducable given enough attempts at certain skill Level?
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm

Re: Super rare items/events/skills/perks

Postby DPblH » Fri Feb 22, 2019 9:18 am

Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
DPblH
 
Posts: 431
Joined: Wed Jun 09, 2010 4:57 pm

Re: Super rare items/events/skills/perks

Postby dageir » Fri Feb 22, 2019 9:23 am

DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.


If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm

Re: Super rare items/events/skills/perks

Postby DPblH » Fri Feb 22, 2019 9:26 am

dageir wrote:
DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.


If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.

So imagine then that they are already exist.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
DPblH
 
Posts: 431
Joined: Wed Jun 09, 2010 4:57 pm

Re: Super rare items/events/skills/perks

Postby dageir » Fri Feb 22, 2019 9:29 am

DPblH wrote:
dageir wrote:
DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.


If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.

So imagine then that they are already exist.


I am not sure I follow your train of thought.
Image
User avatar
dageir
 
Posts: 1971
Joined: Sat Mar 31, 2012 12:37 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 3 guests