Add Warning Sound to Deep Ocean

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add Warning Sound to Deep Ocean

Postby ghandhikus » Fri Feb 22, 2019 4:31 pm

I just died because I afked for 30 seconds while swimming on row boat. I only heard some ring that is the same as getting a quest. All it took was like 10 seconds on deep ocean for me to die, this is a joke honestly.

EDIT: there is absolutely no water difference in game as well. It looks like normal water. Can't even get some water from kitchen without dying...

EDIT2: Maybe even stop people from entering deep ocean on rowboat and canoe without a toggle.
Last edited by ghandhikus on Fri Feb 22, 2019 4:53 pm, edited 1 time in total.
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
ghandhikus
 
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Add Warning Sound to Deep Ocean

Postby dullah » Fri Feb 22, 2019 4:37 pm

that's sad :(
User avatar
dullah
 
Posts: 199
Joined: Sun Nov 15, 2009 7:09 am

Re: Add Warning Sound to Deep Ocean

Postby ricky » Fri Feb 22, 2019 4:59 pm

ghandhikus wrote:EDIT: there is absolutely no water difference in game as well. It looks like normal water. Can't even get some water from kitchen without dying...


This is a real big issue imo. Unless you're very cognizant about where you're rowing, deep water looks identical to deep Deep water. Like OP mentioned, maybe someone steps away at just the wrong time and misses the (very small) warning, and is further seduced by the deeper Waters.

On top of that, unless you have Wizard Eyes, distinguishing damage levels of a seaworthy vessel is difficult, if not impossible, without a custom clients help.

Having actually visibly changed models for damaged sea vessels would be cool and functionally useful.

Having deep Deep water visually distinct from normie water would be cool and functionally useful
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1470
Joined: Fri Apr 02, 2010 5:00 am

Re: Add Warning Sound to Deep Ocean

Postby Haligot » Fri Feb 22, 2019 4:59 pm

Lol just look at the map, who even plays looking at the ground not on the map
Haligot
 
Posts: 8
Joined: Wed Dec 05, 2018 4:49 pm

Re: Add Warning Sound to Deep Ocean

Postby Lunarius_Haberdash » Fri Feb 22, 2019 5:58 pm

Don't AFK while traveling is the take-away here. >.<
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Add Warning Sound to Deep Ocean

Postby ghandhikus » Fri Feb 22, 2019 6:03 pm

Lunarius_Haberdash wrote:Don't AFK while traveling is the take-away here. >.<


Yeah I would agree with that if ocean wouldn't destroy boats in 10 seconds
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
ghandhikus
 
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Add Warning Sound to Deep Ocean

Postby Haligot » Fri Feb 22, 2019 6:14 pm

Simple solution. Don't afk while swimming IN OCEAN
Haligot
 
Posts: 8
Joined: Wed Dec 05, 2018 4:49 pm

Re: Add Warning Sound to Deep Ocean

Postby Nexit » Fri Feb 22, 2019 6:28 pm

I almost lost my guy when going into deep ocean. I saw the notification but it's very misleading as it says the boat will be "damaged over time", which I thought implied like 5 minutes and not a measly 10 seconds.
We also have no way to recover bodies if they're lost at sea.
User avatar
Nexit
 
Posts: 217
Joined: Tue Jan 15, 2019 1:27 am

Re: Add Warning Sound to Deep Ocean

Postby Haligot » Fri Feb 22, 2019 6:29 pm

Life is brutal, Haven is even more
Haligot
 
Posts: 8
Joined: Wed Dec 05, 2018 4:49 pm

Re: Add Warning Sound to Deep Ocean

Postby Aceb » Fri Feb 22, 2019 7:50 pm

Haligot wrote:Simple solution. Don't afk while swimming IN OCEAN


I didn't and crossing the invisible water border 3 times and turning back after message, destroyed my fully fixed rowboat in less than 2 seconds.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests