Nidbanes and Rage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Nidbanes and Rage

Postby RickyRio » Sat Feb 23, 2019 8:21 am

[From Game Development: Bench Crab]
jorb wrote:Key Fixes
-----------------------
  • Nidbanes can no longer be summoned using character specific scents -- assault, battery, and murder -- committed against characters lacking the "Rage" skill. Killing an entirely fresh alt spawn will, thus, no longer imply having Nidbanes sent after you. Crimes against property -- Vandalism and Theft -- are unaffected by this. At least in part adressing this.


I feel that with the new changes to Rage allowing KO'd players to be reaggro'ed if they have bought rage, It might make sense to split the above functionality of being able to send Nidbanes to another skill not gated behind Rage. Another option is to buff the nidbane stat multiplier for stealing from a KO'd player to a similar level as battery.
RickyRio
 
Posts: 93
Joined: Sun Apr 18, 2010 6:43 pm

Re: Nidbanes and Rage

Postby Granger » Sat Feb 23, 2019 9:26 am

You don't need rage to send nidbanes.

The change is that you now can't send them using scents created from combat against non-rage characters.
This is to disable using non-rage alts to bait rage characters to spam them with nidbanes.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Nidbanes and Rage

Postby RickyRio » Sat Feb 23, 2019 10:05 am

Granger wrote:You don't need rage to send nidbanes.

The change is that you now can't send them using scents created from combat against non-rage characters.
This is to disable using non-rage alts to bait rage characters to spam them with nidbanes.


This is my point, a character who does not take rage (to not be reaggro'd and killed when KO'd) cannot generate scents to use nidbanes with even though they are for all other intents a "main" character.

If someone comes along and KO's someone without rage there is no recourse via Nidbane unless they steal something from you. and if they do that its only a 0.3 multiplier Nidbane where as if it was a battery scent it would be a 0.6
RickyRio
 
Posts: 93
Joined: Sun Apr 18, 2010 6:43 pm

Re: Nidbanes and Rage

Postby Kirche » Sat Feb 23, 2019 10:45 am

seems a little unbalanced in favor against those with rage who already have made themselves more vulnerable than those without, I disagree with the idea that you should have both the benefit of hearthing on knockout and also send nidbanes for being knocked out
User avatar
Kirche
 
Posts: 432
Joined: Sat Nov 21, 2009 10:43 pm

Re: Nidbanes and Rage

Postby Granger » Sat Feb 23, 2019 11:12 am

I would argue that murdering a developed non-rage character should generate a summonable scent.

Another might then argue that the usual suspects would just send weakend non-rage characters into combat for them to die so they can summon, but then the counter argument can be made that with the goal of farming summonable scents one could simply farm these alts slightly further so they have rage...

So the question: what would be the downside of creating a summonable murder scent when killing a non-rage character that yields a developed skull?
Because being murdered means to a non-rage character that the benefit of not dying clearly didn't happen...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Nidbanes and Rage

Postby RickyRio » Sat Feb 23, 2019 11:48 am

Granger wrote:I would argue that murdering a developed non-rage character should generate a summonable scent.

Another might then argue that the usual suspects would just send weakend non-rage characters into combat for them to die so they can summon, but then the counter argument can be made that with the goal of farming summonable scents one could simply farm these alts slightly further so they have rage...

So the question: what would be the downside of creating a summonable murder scent when killing a non-rage character that yields a developed skull?
Because being murdered means to a non-rage character that the benefit of not dying clearly didn't happen...


I could get behind this.
RickyRio
 
Posts: 93
Joined: Sun Apr 18, 2010 6:43 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests