Simple thing: let us put practically every kind of item (=stuff that goes into an inventory) into barrels, as long as it's below a maximum inventory grid size (I would suggest limiting to items that only occupy 2 squares, so absurd things like a barrel of B12 won't happen).
Mechanic wise the implementation could work as following:
When RMB'ing an empty barrel with a non-fluid item (=anything that currently can't go into a barrel) turn the barrel server-side into a stockpile for that item and put the item inside. The label on the barrel gets the same image as a display sign would get when applying that item. Interacting with such a barrel would work identical to a stockpile (show the usual interface window, LIFO scrolling, ...).
Removing the last item returns the barrel to a as-is currently empty one.
Automated solution to generating the graphics for the contents when looking inside such a stockpile barrel: Blender has a physics engine, enable that and collisions, float a barrel and have blender spawn a series of the (game world) items above it (spread out over some seconds), wait a moment for the simulation to settle, delete all objects that fell beside the barrel or protrude above it, enumerate what's left (sans the barrel) position wise (lowest point of each) bottom to top and a bit of quick math later you'll have a list of positions/rotations (relative to the barrel) specific to that item for the client to render when looking inside a barrel (only a partial of that list being rendered when the barrel isn't 'full') containing that particular item. It should be possible to script that inside Blender so it runs for every distinct in-world mesh (what's drawn when the thing is dropped on the ground in the world) without additional user interaction. Bonus points for letting it run several times for each mesh so there'll be variation in the looks when having several barrels with the same stuff open.
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Granger
- Posts: 9255
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Let us barrel (nearly) everything
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
- Posts: 2525
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Re: Let us barrel (nearly) everything
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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DPblH
- Posts: 432
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Re: Let us barrel (nearly) everything
Yeah, barrel of shovels and creamy cocks!
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Vassteel
- Posts: 718
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Re: Let us barrel (nearly) everything
this would be a pretty good solution to allowing stockpiles of things in carts knarrs and wagons without requiring the use of a wheelbarrow for each stockpile
jorb wrote:Stop shitposting.
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Sevenless
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- Location: Canada
Re: Let us barrel (nearly) everything
At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive? This is getting kind of ridiculous imo. We have a perfectly palatable solution already, people just don't want to build it presumably because of cost.
Between stockpiles and cabinets, I agree that the LC seems a bit out of proportion cost wise.
Between stockpiles and cabinets, I agree that the LC seems a bit out of proportion cost wise.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Let us barrel (nearly) everything
I would be OK would it disallow everything that can be equipped on a character.DPblH wrote:Yeah, barrel of shovels and creamy cocks!
One downside of LC is that they don't show the contents to the outside, stockpiles and barrel'd stuff does.Sevenless wrote:At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Let us barrel (nearly) everything
At an additional cost to graphical performance. My graphics card revs up like a jet engine when I go outside in my village.Granger wrote:One downside of LC is that they don't show the contents to the outside, stockpiles and barrel'd stuff does.
I don't think haven's optimization is at a point where we want more complex graphics being drawn on screen.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Let us barrel (nearly) everything
add volume to everything, a barrel can hold a certain volume so like 50 reed strings, 12 shovels and so on.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Let us barrel (nearly) everything
My passively cooled GPU from 2014 has no problems rendering the game at 2560x1440 with reasonable framerates.Sevenless wrote:My graphics card revs up like a jet engine when I go outside in my village.
Please, instead of lobbying to hold the game back, upgrade your rig to something that isn't steam powered.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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discospaceman
- Posts: 174
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Re: Let us barrel (nearly) everything
Sevenless wrote:At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive? This is getting kind of ridiculous imo. We have a perfectly palatable solution already, people just don't want to build it presumably because of cost.
Between stockpiles and cabinets, I agree that the LC seems a bit out of proportion cost wise.
Isn't LC transportable, though? I thought there was a limit on transporting cupboards that were full. There has to be a cost for that advantage.