Let us barrel (nearly) everything

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Let us barrel (nearly) everything

Postby Granger » Tue Feb 26, 2019 9:52 am

Simple thing: let us put practically every kind of item (=stuff that goes into an inventory) into barrels, as long as it's below a maximum inventory grid size (I would suggest limiting to items that only occupy 2 squares, so absurd things like a barrel of B12 won't happen).

Mechanic wise the implementation could work as following:

When RMB'ing an empty barrel with a non-fluid item (=anything that currently can't go into a barrel) turn the barrel server-side into a stockpile for that item and put the item inside. The label on the barrel gets the same image as a display sign would get when applying that item. Interacting with such a barrel would work identical to a stockpile (show the usual interface window, LIFO scrolling, ...).
Removing the last item returns the barrel to a as-is currently empty one.

Automated solution to generating the graphics for the contents when looking inside such a stockpile barrel: Blender has a physics engine, enable that and collisions, float a barrel and have blender spawn a series of the (game world) items above it (spread out over some seconds), wait a moment for the simulation to settle, delete all objects that fell beside the barrel or protrude above it, enumerate what's left (sans the barrel) position wise (lowest point of each) bottom to top and a bit of quick math later you'll have a list of positions/rotations (relative to the barrel) specific to that item for the client to render when looking inside a barrel (only a partial of that list being rendered when the barrel isn't 'full') containing that particular item. It should be possible to script that inside Blender so it runs for every distinct in-world mesh (what's drawn when the thing is dropped on the ground in the world) without additional user interaction. Bonus points for letting it run several times for each mesh so there'll be variation in the looks when having several barrels with the same stuff open.
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Re: Let us barrel (nearly) everything

Postby Fostik » Tue Feb 26, 2019 10:08 am

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Re: Let us barrel (nearly) everything

Postby DPblH » Tue Feb 26, 2019 10:20 am

Yeah, barrel of shovels and creamy cocks!
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Re: Let us barrel (nearly) everything

Postby Vassteel » Tue Feb 26, 2019 11:47 am

this would be a pretty good solution to allowing stockpiles of things in carts knarrs and wagons without requiring the use of a wheelbarrow for each stockpile
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Re: Let us barrel (nearly) everything

Postby Sevenless » Tue Feb 26, 2019 12:13 pm

At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive? This is getting kind of ridiculous imo. We have a perfectly palatable solution already, people just don't want to build it presumably because of cost.

Between stockpiles and cabinets, I agree that the LC seems a bit out of proportion cost wise.
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Re: Let us barrel (nearly) everything

Postby Granger » Tue Feb 26, 2019 12:33 pm

DPblH wrote:Yeah, barrel of shovels and creamy cocks!

I would be OK would it disallow everything that can be equipped on a character.

Sevenless wrote:At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive?

One downside of LC is that they don't show the contents to the outside, stockpiles and barrel'd stuff does.
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Re: Let us barrel (nearly) everything

Postby Sevenless » Tue Feb 26, 2019 1:31 pm

Granger wrote:One downside of LC is that they don't show the contents to the outside, stockpiles and barrel'd stuff does.


At an additional cost to graphical performance. My graphics card revs up like a jet engine when I go outside in my village.

I don't think haven's optimization is at a point where we want more complex graphics being drawn on screen.
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Re: Let us barrel (nearly) everything

Postby loskierek » Tue Feb 26, 2019 1:40 pm

add volume to everything, a barrel can hold a certain volume so like 50 reed strings, 12 shovels and so on.
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Re: Let us barrel (nearly) everything

Postby Granger » Tue Feb 26, 2019 2:09 pm

Sevenless wrote:My graphics card revs up like a jet engine when I go outside in my village.

My passively cooled GPU from 2014 has no problems rendering the game at 2560x1440 with reasonable framerates.
Please, instead of lobbying to hold the game back, upgrade your rig to something that isn't steam powered.
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Re: Let us barrel (nearly) everything

Postby discospaceman » Tue Feb 26, 2019 2:35 pm

Sevenless wrote:At this point, with the "let us stockpile everything into carts" or now "let us barrel everything", can we just admit these suggestions boil down to Large Chests being too expensive? This is getting kind of ridiculous imo. We have a perfectly palatable solution already, people just don't want to build it presumably because of cost.

Between stockpiles and cabinets, I agree that the LC seems a bit out of proportion cost wise.



Isn't LC transportable, though? I thought there was a limit on transporting cupboards that were full. There has to be a cost for that advantage.
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