Sevenless wrote: The amount of crap they could generate was *huge*. Under this system at the very least bots can't force the world to generate endless curios.
And then devs allowed us plant bluebells
Sevenless wrote: The amount of crap they could generate was *huge*. Under this system at the very least bots can't force the world to generate endless curios.
Fostik wrote:Sevenless wrote: The amount of crap they could generate was *huge*. Under this system at the very least bots can't force the world to generate endless curios.
And then devs allowed us plant bluebells
jorb wrote:The monster idea could be fun.
jorb wrote:The monster idea could be fun.
jorb wrote:Idk. I think it's somewhat inconsequential for most things, so it might perhaps just as well be a fixed spawnrate. The monster idea could be fun.
Hrenli wrote:jorb wrote:The monster idea could be fun.
Make them different depending on the area. I even have a proposal how to name the one which spawns in swamps, but I am afraid to tell it because he is a mod on this forums...
DPblH wrote:jorb wrote:The monster idea could be fun.
Super midges with super bite that cannot be healed! Also cannot be targeted.
Field wrote:Global pool is a bad idea, but your solution isn't good either.
Number of problems:
- mobs can be lured away
- mob doesn't despawn
Also not sure if it really wouldn't affect hermits. Popular trading spots easy to get griefed? I really don't feel it.
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