MightySheep wrote:or you could just do runescapes method where random NPCs teleport next to you (if you are actively doing something) and offer some low level free item but if you ignore them then they get mad and teleport you away to a random place
it was pretty infrequent but enough to help vs botters
It didn't do anything for botters in Runescape and Haven is a far more open client with far lower security and even less moderator interaction. This would do literally nothing except inconvenience regular players.
wonder-ass wrote:so i suggest the same idea the witcher 3 had. spawn in area themed monster/animal in heavily patrolled areas by players, and make it so the monster/animal cant despawn. want to farm more in that area? group effort kill it. the average hermit wont get effected by this change but big factions that farm these spots 24/7 will have to deal with them or farm forageables in different areas leading to people actually exploring.
areas.forEach((area) => {
while(noBigBadMonster) {
loot(area);
}
});
Bots don't care that they have to walk an hour away to loot something.You can always just spin up more bots to balance out the distance traveled. Like literally every other suggestion to stop bots all it does is make it harder on regular players. You have to understand that making something more tedious or more difficult will never, EVER, stop botting.