wonder-ass wrote:why fucking afk path just make it teleport, nobody wants to watch boring ass ocean for 10 mins.
This, tbh. Afk pathing would be better than nothing but teleporting seems more efficient.
wonder-ass wrote:why fucking afk path just make it teleport, nobody wants to watch boring ass ocean for 10 mins.
pppp wrote:Less intrusive option would be having a lighthouse act as a beacon from a largish distance, even 20-30 minimaps. Then a knarr would be able to travel only straight to a given lighthouse and stop within 20 (10-50) tiles away from it. Then we can have a navigation instructions made from parchment which lists sequence of lighthouses to navigate to. The skipper would just use ("read", "follow", "into the light" / whatever) the instructions to AFK navigate. System should auto select starting point nearest to current position from the lighthouse list. Optionally the list might be useable backwards, but but some lighthouse layouts might not work well with that.
Optionally a lighthouse might have it's turning point somewhat customizable, similar to roadsigns now. In that case the turning point would be some 10 tiles away from lighthouse position.
jorb wrote:Stop shitposting.
nosfirebird wrote:if it doesnt allow fast travel what the hells the point lol? you do the same thing with shift click... we do need a fast travel way not everyone has an hour to go across a pointless void that destroys trading
pppp wrote:nosfirebird wrote:if it doesnt allow fast travel what the hells the point lol? you do the same thing with shift click... we do need a fast travel way not everyone has an hour to go across a pointless void that destroys trading
Carefully, some people around here hate fast travel as the source of all evil.
Seriously though, fast travel destroys local trading in favor to global trading.
Users browsing this forum: No registered users and 5 guests