This is inspired by this topic: viewtopic.php?f=62&t=64206
So now if you don't whant to be aggressor, you do not take rage and try to live in peace.
But then one day enemy come to your village, you are 3-4 ppl here. The current problem is, he can attack you one by one.
And all 4 other ppl will helplessly look how his friends are getting raped.
So my new suggestion is to make Rage characters be targetable without rage (not while KO'd). So you can defend against them and defend your friend.
I think this is very straitforward change. If you take rage - you can attack others, and also can be attacked by others.
Like IRL, most ppl walking on streets not able to attack others, but if someone is raged, and attacking random ppl, then it is ok to KO him, so he spread chaos no more.
I know this may influence pvp, so there will be more non-rage ppl that attack other faction rage ones. But more ppl in pvp = more fun, right ?
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NEW IDEA:
if character make crime (thieft, vandalism, assault, murder)
you can target him and steal from him without skills/crimes (for some time, like redhanded buff)
so if someone stole from you - you can punch him and take items back