Some thoughts about Credos

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Some thoughts about Credos

Postby Mr_Bober » Wed Feb 27, 2019 3:02 pm

Hello!
I've been looking a lot at credos lately, and I have both some critiques and some ideas for new ones. This is gonna be a long post, so take a seat and some popcorns!

This is how I believe the Credo Tree should look like:

https://imgur.com/a/TfuHwhv

0. Forager | Quarryman.
When you first spawn, you can grab stuff from around you and chip stone. You can't buy Fishing or Hunting until you have Foraging, but you don't need Foraging to chip stones.

1. Fishing (Forager) | Hunting (Forager) | Farming (Forager) | Lumberjack (Forager)
All depending on Foraging. Not very different from how it works now, with Foraging being the only Tier 0 credo that immediately unlocks other credos.

2. Potter (Forager, Farming) | Tailor (Forager, Farmer) | Mystic (Forager, Fisherman) | Cook (Forager, Fisherman)
Makes more sense for the Cook to be a Fisherman than a Hunter, both mechanically and lore-wise.

3. Nomad (Forager, Hunter, Fisherman) | Gardener (Forager, Farmer, Potter) | Miner (Quarryman, Forager, Lumberjack)
Make sense for miner to know lumberjack, given how u need lots of wood for supports and to make coal to smelt what you mine.
Also makes sense for Gardener to depend on Potter.

4. Gem Hunter (Quarryman, Forager, Lumberjack, Miner), Blacksmith (Quarryman, Forager, Lumberjack, Miner), Strider (Forager, Hunter, Fisherman, Nomad)
Gem Hunter should depend on Miner.

5. Herder (Forager, Hunter, Fishermen, Nomad, Farmer), Cave Hermit (Quarryman, Forager, Lumberjack, Miner, Mystic), Pearl Diver (Forager, Hunter, Fisherman, Nomad, Strider)
Pearl Diver should be someone that goes around a lot and knows how to move in a wild environment, so the Strider fits well. I get the link between Gems and Pearls, but it makes no logical sense: one is a geologist, the other is pretty much a fisherman.

6. Scholar (Forager, Farmer, Potter, Gardener, Quarryman, Fisherman)
Scholar was missing some animal knowledge. Given his "peaceful" role, fisherman works great, while Hunter wouldn't. Pushing it at Tier 6 is a tough choice, but it just makes sense. A Scholar should have a good knowledge of the major things around him. The alternative could be removing Gardener as a prerequisite, meaning removing Potter too, bringing it back to Tier 4 (You would still have plants knowledge from Farming).

These changes would make credos work a bit better with the gameplay they represent.

That being said, and knowing this changes are unlikely to happen (I'm assuming it would require a wipe to rebalance, and we just had one).

EDIT:
MagicManICT wrote:My suggestion is to split this to more than one topic.

As of now, the new credos ideas are being moved into specific threads, or removed if already suggested
Last edited by Mr_Bober on Wed Feb 27, 2019 3:59 pm, edited 2 times in total.
Mr_Bober
 
Posts: 455
Joined: Thu Jan 31, 2019 8:51 pm

Re: Some thoughts about Credos

Postby shubla » Wed Feb 27, 2019 3:13 pm

Mr_Bober wrote:small chance to produce more coins.

You can melt coins back to metal, this would result in infinite metal from nothing.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Some thoughts about Credos

Postby MagicManICT » Wed Feb 27, 2019 3:32 pm

My suggestion is to split this to more than one topic. The critique of the current system is decent. I'm not sure I agree with your points. I do agree it needs some changes and balancing in what branches from what.

Take the new stuff and one topic each, please. Do note that only a couple of those are "original ideas." We have existing threads on some of the others, namely jeweler, medic/healer, cook, and fighter (think I've seen that one). those threads have been really well discussed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests