Example that I got from a friend who asked me about options:
Sized 65x79 tiles
Needed to build:
1 dream, 4 bone, 5 blocks, 4 stone
4.5K LP for Yeomanry and prerequisites
4K LP to place 2nd claim
8 hours wait for soak
51.5K LP for size extension
Worst case being claim getting destroyed while not yet active and 4K LP lost.
Needed to maintain:
Put bond in mentory of a reasonably developed character with access to good curiosity diet for 24h once every some weeks.
Needed to be able to remove:
124.5K LP for Vandalism (and pre-requisites containing Rage, Theft and Trespassing)
Hulk style STR with Sledgehammer (and some chests of food) or a Wreking Ball (with the 24h wait time)
Worst case is being treated with Nidbanes (as leaving Vandalism scents) resulting in Death (as Rage being prerequisite for Vandalism).
Also the cost (except the strength requirement) and risk to gather from such a claim is identical to removing it as digging counts as Vandalism.
Bottom line
I think claims on resources are way too cheap & easy to make and maintain, compared to circumventing or removing them.
This leads to a tank rush style of dropping claims on every location that looks remotely interesting in the goal of denying access to 'the enemy' (=everyone else) or as a preventive measure against them doing the same. And as an active claim dosn't constitute a real cost to the owning character the ones that are not actively used don't get declaimed (but best case expire over time, unless forgotten in the mentory of a claim alt that is run throught an EXP farm anyway) and get in the way of experiencing the game for the ones that don't see and play H&H from a 'winner takes all' RTS perspective.
Meaningful gameplay is also hindered as most players hardly have a reason to visit these claimed areas, they're unable to interact with them anyway, so encounters that would naturally happen at a resource spot available to all... simply don't.
Thus I suggest the way claims are fuled with presence is to be changed, preferably in a way that a settlement can be protected by one - but random (seldomly or never visited) spots of nature not. Ideas on how to achieve this are welcome.