'Revive' assistance for knocked hearthlings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

'Revive' assistance for knocked hearthlings

Postby Ferinex » Sat Mar 02, 2019 7:23 am

A way to hasten the revival of a knocked hearthling, which occupies the reviver with an hourglass (akin to crafting) and similarly interruptible.
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Re: 'Revive' assistance for knocked hearthlings

Postby Burinn » Sat Mar 02, 2019 7:54 am

Ferinex wrote:A way to hasten the revival of a knocked hearthling, which occupies the reviver with an hourglass (akin to crafting) and similarly interruptible.


Is it really that relevant? Getting back up already takes thirty seconds. You have 1 SHP when you get up regardless so it's not like getting up sooner will help you any if a baddie is still around. And if it is the case that a baddie is still around you wouldn't be able to help someone get up.
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Re: 'Revive' assistance for knocked hearthlings

Postby Fostik » Sat Mar 02, 2019 2:25 pm

+1, will be a good thing for dungeons.
Probably some additional shp on get up? like 10-15%
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Re: 'Revive' assistance for knocked hearthlings

Postby Kaios » Sat Mar 02, 2019 2:39 pm

Maybe a first aid item that helps assist with it and can't be used multiple times on a player without starting to have some adverse effects, it's a nice idea though.
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Re: 'Revive' assistance for knocked hearthlings

Postby RainbowMoostache » Sat Mar 02, 2019 3:15 pm

+1
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Re: 'Revive' assistance for knocked hearthlings

Postby Sevenless » Sat Mar 02, 2019 11:32 pm

I like the intention, but doesn't this add further use to non-combat alts running around a battlefield?
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Re: 'Revive' assistance for knocked hearthlings

Postby Granger » Sun Mar 03, 2019 2:15 am

I would be fine in case the target character has a say in it, so it can't be used to revive a KO'd character to kill it.
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Re: 'Revive' assistance for knocked hearthlings

Postby Oswald3 » Sun Mar 03, 2019 3:45 am

Granger wrote:I would be fine in case the target character has a say in it, so it can't be used to revive a KO'd character to kill it.

Instead of this, why not make it so just kin can perform the action? Not like you would ask a man who is choking if he wants you to perform the Heimlich maneuver
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Re: 'Revive' assistance for knocked hearthlings

Postby Sevenless » Sun Mar 03, 2019 4:39 am

Oswald3 wrote:
Granger wrote:I would be fine in case the target character has a say in it, so it can't be used to revive a KO'd character to kill it.

Instead of this, why not make it so just kin can perform the action? Not like you would ask a man who is choking if he wants you to perform the Heimlich maneuver


Potentially betrayal? Better for player frustration just to leave it to the helped hearthling. It's also consistent with how most games handle optional revival.
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