BlueArcher wrote:Who gets ahead of others will not change, those with more time on their hands will always have more time to improve, it's how they get ahead and stay ahead. Even more so when they know stuff casual players don't.
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All this is from the standpoint of someone who doesn't even have 100 point in 2 stats yet, so this isn't me defending big villages, it's just the cold hard acceptance that there will never be equality in games, since that would ruin games for both the ones ahead and the ones behind. If you don't get how, you should use your brain more, really...
Wouldn't be so bad in case it would be the sum of the characters actions over the last some weeks (since then one could no-life a holiday to have some competitive fun at the end) but as the game is setup so that a character that didn't grind since minute zero of a world is practically guaranteed to suck sooner than later...
The problem isn't that the ones with more time are 'better' (by whatever metric) but that this inequality increases with every passing day so at some point in a world the ones who didn't or couldn't no-life can basically give up, lay down and die as they're irrelevant by basically
every metric.
Endless growth in numbers is cancer for the game, while a new world can live with it for a while (till the imbalace gets too absurd) it's doomed to be consumed by it - like with a living being in which some cells decide to go immortal and concentrate on multiplication and these aren't killed in time by the immune system... the host is doomed.