Questing is Love, Questing is Life

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Questing is Love, Questing is Life

Postby MooCow » Sun Mar 03, 2019 3:58 am

After reading all the quest threads, there are 5 common complaints

  1. Questing only helps the quester. People who quest do not contribute enough
  2. Questing needs can never be satisfied. If you don't quest 24/7 you are falling behind
  3. Quests rewarding lp and hunger are too strong
  4. Quests rewarding local q increase are too weak
  5. Questing is not fun
I hope to suggest a simple change that will address the first 3 of these problems

Turn LP hand huger rewards into items.

LP quest rewards become a curiosity (66% of current rewards). It takes 1 slot, 0 mental weight, 0 exp, and 8 RL hours to study. Unaffected by meditation.Original quester gets 150% of the bonus (100% of current rewards)
  • Effectively creates a daily limit on lp rewards without punishing players who continue to quest
  • People who quest endlessly can still contribute to villages by sharing rewards
  • Greatly reduces the power of questing as a whole without making the actual lp rewards worse

Hunger quests rewards become symbol items. Only one quest item per table. FEP bonus equal to 1 of 3 tiers 20%, 40%, 60%. Durability and tier determined by reward level. No Q and unaffected by attributes. Can't be polished. Original quester gets 150% of the bonus (30%, 60%, 90%)
  • Quests are no longer salt, but 100x better
  • Symbol helps all people who eat at the table
  • Reduces impact of questing on FEP, while making the more relevant

The main benefit of this is that now the most powerful quest rewards are attached to pre-existing systems, which already have systems to curb growth.

Edit
Item rewards should remember who obtained them. People who are not the original quester get 66% of the lp/fep bonus. The bonuses have been altered to accommodate. This is to encourage people to leave their fortresses with their mains and reduce alt spamming, while still enabling the items to be very useful to others.
Last edited by MooCow on Mon Apr 15, 2019 8:20 pm, edited 1 time in total.
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Re: Questing is Love, Questing is Life

Postby budzilla » Sun Mar 03, 2019 4:17 am

+1 to all these ideas, however they need to fix questing in general first. Rewards should scale to how difficult the quest is, the RNG factor is silly and needs to be addressed before anything else.
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Re: Questing is Love, Questing is Life

Postby Sevenless » Sun Mar 03, 2019 4:24 am

Seems sensible enough, not terribly fond of the symbel idea (I very much like the current way symbel bonuses aren't directly impacted by Q only on what quality of characters they can boost/wear, I don't really want that balance disturbed I don't think). That said, it might just be because I'm uncomfortable with the hunger system in general. Could also spawn actual RNGed food items like gilding rocks with zero satiation/hunger impacts.
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Re: Questing is Love, Questing is Life

Postby avros008 » Sun Mar 03, 2019 8:40 am

Good idea +1
dafels wrote:the midges are not the problem,
you're the problem
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Re: Questing is Love, Questing is Life

Postby Agame » Sun Mar 03, 2019 9:43 am

+1

The only think I find really disturbing about quests is they are random.
" - Should we spend some time to design a quest system?
- Come on, let's make something random and go watch the movies! It would take us weeks if we make a quest system!"

Best quest system: World of Warcraft, any version. Quest givers respawn in 20 minutes if dead in the exact same position and can't be claimed or palisaded, each quest is thought over, balanced and has a place in the quest system. Each continent has its own quest chains. Nothing is random, just like our first 2 quests in this world. But 2 quests were too much for J-Lo and they made all the rest random. They left the work unfinished. Random quests is just a placeholder.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Questing is Love, Questing is Life

Postby dullah » Sun Mar 03, 2019 10:21 am

yes,
but WoW is a hundredish - millions$ game.
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Re: Questing is Love, Questing is Life

Postby Yasodhara » Sun Mar 03, 2019 10:24 am

Agame wrote:Best quest system: World of Warcraft, any version.

That is such unfair comparison, it's not even funny. Blizzard has a tad bit more resources and manpower, don't you think? Plus, questing is much bigger part in WoW than it is in HnH.
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Re: Questing is Love, Questing is Life

Postby Agame » Sun Mar 03, 2019 11:14 am

Yasodhara wrote:
Agame wrote:Best quest system: World of Warcraft, any version.

That is such unfair comparison, it's not even funny. Blizzard has a tad bit more resources and manpower, don't you think? Plus, questing is much bigger part in WoW than it is in HnH.

Well, nobody said THIS complex of a quest system. But not random. And repeatable only if repeating a quest has a meaning. And why is a quest sistem such a small part of HnH?
With Blizzard's resources, it took them a year or 2 from idea to the first finished game in the series. With Seatribe people, say 10 to 20 years. How many years have passed? Are we half-way there?
But Blizzard has means, like any big company, to make sure his employees are actually working and not only 40 hours a week. Maybe that is what small companies are missing, actually.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Questing is Love, Questing is Life

Postby wonder-ass » Sun Mar 03, 2019 11:47 am

lp/hunger rewards should be removed from questing its too op and i doubt they could find a nice middle ground for it.
see homo sexuality trending,. do not do that.
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Re: Questing is Love, Questing is Life

Postby Agame » Sun Mar 03, 2019 11:56 am

But hunger is also too op without quests... I guess some balancing would be OK.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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