EffortPost inbound (tl;dr at bottom)
This is a plea for some QoL additions to farming.
Let's make a few assertions:
Farming is critical to this game = unlike other industries (say, cheesemaking or silkfarming), farming is critical to any player wishing to achieve any sort of advancement in the game. wax production, fine fibres, a wide variety of food are all tied to farming. advanced industries, such as cheesemaking, tree farming, and silkfarming, are all directly support through farming - In this case the fodder used to feed animals and the compost used to create high quality soil. this assertion rings the loudest: Farming is critical to the game
Farming is boring, and that's okay - nothing about farming is really that fun. There's no dangerous consequences to farming - and their shouldn't be either (looking at you beestings). there's no random trolls spawning, no agitated hearthlings running you down, no wolf packs... and that's okay! Farming isnt meant to be a constant struggle against the forces of nature and man. (let me make it clear here that this is NOT what i'm asking for)
and last:
Farming is TEDIOUS - every time I log in and see my crops have finished growing, i'm filled with dread. There is absolutely nothing engaging or fun about harvesting crops. The two aforementioned assertions solidify and drive this point home. I know it has to be done, i have horses and sheep to feed and STATS to grind and cloth to make and flour to mill.. and ... and... the list goes on. All of these tasks are directly tied to how often I get my farming "chore" done. it's a tiresome pain in the ass to farm even small plots of land. (for reference, I have 10 9x9 plots, I dont even care about trellis crops)
So what am I asking (begging) for? Please end the tedium of farming. I look at farming as a necessary evil, it's not engaging like hunting, there's no random prizes to be found like mining, it's just something that needs to be done.
some solutions that have been mentioned by various parties over the years:
Farming flags:
Identical to survey flags. The perfect version of this allows a player to plant from a stockpile or barrel located within the farming flag's marked area. it allows the player to harvest crops directly to stockpiles and barrels. There's no meaningful substance gained from having to do these tasks manually. Harvesting one 9x9 plot of beets takes me about 10 minutes. the planting-harvesting-stockpiling cycle isnt fun. it shouldn't be. it just is. give us farming flags with three options: harvest, plant, remove. this automation will cut that down to probably... 3 minutes if it works identical to survey flags.
Random values:
I know you guys love RNG, and that's fine, but the "plant crops every 5 hours or fall behind the curve" is quite simply bad gameplay design. I don't do this. I can barely muster my willpower to harvest crops every few days, let alone doing it Every 5 hours. it's cool when I get a good crop roll, meh when it stays the same or goes down. Asking your players to be available every 5 hours to plant a portion of their crops is asking too much. this type of mechanism lends itself to botting. it needs to be botted if you can only play 3-4 hours a day.
multi part solution to keep randomness and spare farmers:
- bound randomness from -2 to +5 to a new range of 0 to +3. negative rolls quite simply arent fun. muh realisum says "maybe sometimes your crops dont do well, sucks." that isn't fun. This doesnt hurt villages with farmbots and this still has that a dash of RNG. The current range just kneecaps the normal players who dont want to or cant adhere to the 5 hour random system. speaking of...
- remove the 5 hour system. incentivizing players to log on every 5 hours is bad, almost predatory. it lends itself to be botted. "but seed sorting!" hopefully, if farm flags are implemented, farm flags could auto sort and auto plant the best crops. Maybe this is computationally expensive or difficult. if that's the case, increase the system to 12 hours. 2 plants a day is (sweaty, but) tolerable IFF farm flags are implemented.
- Increase the randomness and variability of crop growth speed. Have the lower bound be 1x speed, have the upper bound be 2x speed (or higher, even). geographic luck will determine which villages have the best carrots, not their farm bots. if you want to create an economy where certain dedicated villages can excel and maintain a certain niche market, geographic variance is your safest and most logical bet. You've started to do this with trees (and I praise you for it, it's a great idea), but it needs to be carried further. It shouldnt be a race to maintain quality levels 'that are expected of a world this age', it should be a blessing your village's flax grows twice as fast as your neighbor, but damn if their barley doesnt grow fast as hell. Another byproduct of this is the safety of knowing you can trade your goods away without having them steal your market advantage.
Universally slow growth speed, increase output.
i've asked for this before, and you almost did it this world before the usual suspects drove you to undo your actions.
decrease crop growth speed x-fold, increase crop yield x-fold. The results: farmers have to farm less often and quality growth speed (of the whole world) is slowed as a result. if farmers want to farm all day, every day, they'll go back to staggering crops to every (hopefully) 12 hours, so they'll have to harvest their fields at least twice day. people like me who view farming as a chore will be able to farm half as often and have the same results in terms of output.
These things have all been mentioned before (someone feel free to link relevant threads), but please dont view these changes as making farming "easy" farming is already easy. it's simply a soul crushing experience. there's 1001 things i could otherwise be doing in this game, but I always find myself logging in, harvesting my goddamn carrots, and logging out.
tl;dr:
farming flags that work like survey flags ; remove (or increase) the 5 hour seed cycle ; increase geographic randomness, decrease crop q randomness ; slow down crop growth speed + increase crop yield.
If I had to choose 1 and only 1 to be implemented: farm flags. please.