by Mr_Bober » Sun Mar 10, 2019 2:33 pm
+1
While stuff like this has been suggested in the past, I do believe it has been overlooked for far too long.
Right now first aid is something you can't do without, and has very little depth to it. Gather mats, craft item, click.
Adding a 'Medicine' ability would be nice, but not really necessary. Right now 'Lore' kinda does that role (since most first aid is crafted with it).
Adding a credo would be great, it could probably depend from Gardener, or even Scholar to simulate the large amount of knowledge needed for a medic. Being a late game credo, it would need great benefits to be interesting. Taking some of the last credos as examples, it could be something like this:
- Lore +15 (or Medicine) & Intelligence +15 (or Dex, whatever goes for the treatments)
- Significant quality bonus when crafting 'Medicine & First Aid' items (+10% or 15%)
- Treated woulds heal much faster (maybe twice as fast?)
- Good chance to double output when crafting medicine (medicine is not super valuable per-se, so the chance would need to be high)
- Ability to craft a new medicine, maybe something that works like the ancient root for those "incurable" wounds (putting a serious limit to the amount you can craft).
Most importantly, the greatest addition would be allowing players to apply treatments to each others, and have those treatment be more effective based on their quality AND the "doctor" 's lore ability (or medicine if introduced) * Intelligence maybe? Or dexterity, whatever.
I believe the system could work similarly to how "Project Zomboid" does it. You click on a player, it gives you an option to check his wounds (just like we have Bandy, Spar and so on, add a "Medical Check" option). That should pop up a window with his wounds, and let you interact with it just as you would yours.