"Increased local quality of {} by 1" is worthless

Thoughts on the further development of Haven & Hearth? Feel free to opine!

"Increased local quality of {} by 1" is worthless

Postby Detharon » Sat Mar 16, 2019 1:30 pm

I think there are few issues with these quest rewards, which make them extremely bad.
- Even if a given area is very active, and there's a lot of people doing these quests, the difference in quality is negligible.
- The difference is negligible because it buffs the quality of some random plant or animal. Rustroot, badger, bat, rats. Unlikely to see any difference because the reward boosts random stuff.
- It's always +1. Always.

Proposed changes:
- It should boost the highest animal or plant node around (or, alternatively, a specific one for a given quest giver, because the animals have pretty high base qualities, and almost always they'd be chosen). For example, if there is a high quality swan node in a given area, questing will increase it even more. This way, over time, the world would get some unique areas with high quality plants or animals, that aren't so obvious to the random passerby, but may be a source of interesting trade goods for the local population. Rustroot won't make you rich, but high quality mussels or swans...
- The reward should scale, just like the LP and exp rewards. Not too much, but +1 all the time makes me sad.
Last edited by Detharon on Sat Mar 16, 2019 1:34 pm, edited 1 time in total.
Detharon
 
Posts: 76
Joined: Sat Mar 26, 2011 2:16 pm

Re: "Increased local quality of {} by 1" is worthless

Postby jock » Sat Mar 16, 2019 1:34 pm

i disagree, these rewards are great. THe issue is everyone looks more for the selfish rewards.

Area progression is good as it will help anyone who starts late and is nice for the world to build up over time. I would love for the rewards to be expanded to natural trees, clay etc.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: "Increased local quality of {} by 1" is worthless

Postby Detharon » Sat Mar 16, 2019 1:52 pm

My point is: the world doesn't build up over time, because when the game has dozens of animals and plants to choose from, and chooses them randomly, and boosts the quality by one point, the difference is next to none. And there are other quest rewards as well. These rewards aren't great, they're meaningless, so I'd like to see them somewhat boosted.
Detharon
 
Posts: 76
Joined: Sat Mar 26, 2011 2:16 pm

Re: "Increased local quality of {} by 1" is worthless

Postby Aceb » Sat Mar 16, 2019 2:17 pm

Bear quality is 60. Maximum can be 240 (correct me if I'm wrong, I'm not 100% sure of this).
Thus quality of +1, can increase it from 61 to 244? Or is it only 241 in the case? Anyway.

If a lot people quests it does change a lot, here's my example:

Spindly taproot near my first home was 30q from beginning. In few days it rised to 59q, while place where I live is a bit small and not a lot of people to see, on big continents, I could see it going even higher!
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: "Increased local quality of {} by 1" is worthless

Postby sabinati » Sat Mar 16, 2019 2:38 pm

what does local mean anyway? local to the quest giver or local to the person doing the quest?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: "Increased local quality of {} by 1" is worthless

Postby vatas » Sat Mar 16, 2019 3:19 pm

It should be local node/area for every player AFAIK.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4893
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: "Increased local quality of {} by 1" is worthless

Postby iamahh » Sat Mar 16, 2019 4:01 pm

there are too many items to rise q, so RNG picks 1 twice in a world duration

what matters is credos and realm bonus
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: "Increased local quality of {} by 1" is worthless

Postby Dakkan » Sat Mar 16, 2019 4:53 pm

They're not chosen randomly though, each questgiver seems to focus on 1-3 things.

Brodwanon: Morels: +1 +1 +1 = +3
Wilnora: Peculiar Flotsam: +2 + 1 = +3
Notmar: Chanterelles: +1 +1 +1 = +3
Vilbin: Peculiar Flotsam: +1 +1 +1= +3
Liefle: Field Blewits: +1 + 1 = +2
Gerhus: Red Deer: +1 + 2 +1 +2 = +6
Grifrun: Chanterelles: +1
Grifrun: Marshmallow: +1 +2 +1 = +4
Grifrun: Quail: +1 +1 = +2
Grifrun: Ladybug: +1 +1 = +2
Grifrun: Bloated Bolete: +1
Grivetil: Yellowfeet: +1 +1 = +2
Grivetil: wild Windsown Seeds: +1
Lokatla: Blueberries: +1 +1 = +2
Girmir: Rustroot: +1 +1 +1 = +2
Lothvin: Magpie: +1 +1 +1 = +3
Maelgot: Silkmoth: +1
Maelgot: Blood Stern: +1 +1 +1 = +3
Popkar: Rainbow Shell: +1 +1 = +2
Dobroney: Ladybug: +1 +1 = +2
Potberg: River Pearl Mussel: +1 +1 +1 = +3


Grifrun was garbage though.
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: "Increased local quality of {} by 1" is worthless

Postby Sevenless » Sat Mar 16, 2019 5:00 pm

I think it'd be more enjoyable if it gave us options in what to improve, more CHA = more options or something. People would feel a bit more involved that way.

Also don't want quest givers to specialize or it'd encourage people to kill the bad ones. That's just a pain for the community in general to encourage.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: "Increased local quality of {} by 1" is worthless

Postby azrid » Sat Mar 16, 2019 7:21 pm

problem isnt +1 quality rise problem is the abundance of useless resources
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest