Small quest suggestion as catchup mechanic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Small quest suggestion as catchup mechanic

Postby Zyean » Sun Mar 17, 2019 6:49 pm

Simply make rewards scale DOWN based on some combination of total LP earned/Highest Attribute and maybe world age

Also maybe keep non lp/hunger rewards the same eg gilding items and local resource Q buff
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Re: Small quest suggestion as catchup mechanic

Postby Lyrroth » Mon Mar 18, 2019 12:01 am

its too early to talk about it but probably the problem now lies in hunger and satiations
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Re: Small quest suggestion as catchup mechanic

Postby Zyean » Mon Mar 18, 2019 12:46 am

Erm wouldnt that make it a better time to talk about before people get like 2k stats/attributes in a month from questing 24/7
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Re: Small quest suggestion as catchup mechanic

Postby Lyrroth » Mon Mar 18, 2019 1:26 am

erm no, since people complained last world about catching up while thanks to market anybody was possible to achieve it and now, because of cry babies, everyone are probably fucked, but power gamers a bit less?
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Re: Small quest suggestion as catchup mechanic

Postby Granger » Mon Mar 18, 2019 1:44 am

Lyrroth wrote:since people complained last world about catching up while thanks to market pay2win for anybody with $ for tokens was possible to achieve it

Fixed that for you.
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Re: Small quest suggestion as catchup mechanic

Postby Sevenless » Mon Mar 18, 2019 2:20 am

I see what this idea is trying to address, but I don't know that it would be a good fix. It depends on the devs accurately predicting what "world norm" is, a notoriously difficult thing to do. It also means that eventually quests would be rendered entirely obsolete, not something I'm sure we should be doing when it's a boring but effective mechanism to reward players for active play that's very difficult to bot. I know most people dislike or hate the act of questing (well, walking simulator bit anyway), but it's an effective vehicle for what it's supposed to do.

Lyrroth wrote:erm no, since people complained last world about catching up while thanks to market anybody was possible to achieve it and now, because of cry babies, everyone are probably fucked, but power gamers a bit less?


Was the issue people catching up being a problem, or was the issue that the market becomes a currency grind as the only way to stay relevant other than in a bleeding edge faction? Their trash last gen or two was/is your treasure. This whole, faction easily produced trash vastly outqualitying anything people could produce otherwise is a lot of the problem that easy trading is making obvious.

Fixing that is nasty hard though, because it would mean completely rethinking how haven's equipment/material/quality grind works. From the ground up. That's a scary thought when we have a fairly functional formula.
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Re: Small quest suggestion as catchup mechanic

Postby Lyrroth » Mon Mar 18, 2019 8:59 am

Granger wrote:
Lyrroth wrote:since people complained last world about catching up while thanks to market pay2win for anybody with $ for tokens was possible to achieve it

Fixed that for you.


You fixed the easy way to do that, but without tokens it was still doable.
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Re: Small quest suggestion as catchup mechanic

Postby Zyean » Tue Mar 19, 2019 8:55 pm

Sevenless wrote:I see what this idea is trying to address, but I don't know that it would be a good fix. It depends on the devs accurately predicting what "world norm" is, a notoriously difficult thing to do. It also means that eventually quests would be rendered entirely obsolete, not something I'm sure we should be doing when it's a boring but effective mechanism to reward players for active play that's very difficult to bot. I know most people dislike or hate the act of questing (well, walking simulator bit anyway), but it's an effective vehicle for what it's supposed to do.

Lyrroth wrote:erm no, since people complained last world about catching up while thanks to market anybody was possible to achieve it and now, because of cry babies, everyone are probably fucked, but power gamers a bit less?


Was the issue people catching up being a problem, or was the issue that the market becomes a currency grind as the only way to stay relevant other than in a bleeding edge faction? Their trash last gen or two was/is your treasure. This whole, faction easily produced trash vastly outqualitying anything people could produce otherwise is a lot of the problem that easy trading is making obvious.

Fixing that is nasty hard though, because it would mean completely rethinking how haven's equipment/material/quality grind works. From the ground up. That's a scary thought when we have a fairly functional formula.



I think quests would still be done, just less so for people who already have titan characters, and the average based on world age can be some formula they make up, I just suggested world age for the purpose of catchup mechanic, but maybe they can just do something like 1000 stats is a softcap for quest rewards or something
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Re: Small quest suggestion as catchup mechanic

Postby Aceb » Tue Mar 19, 2019 9:01 pm

You're not first nor last to propose something like that. Also remember that You make it also easier to catch up for new titans as well, which might lead to situation where it's simplistic to do at some point. Not that I say no to it but, we will see later on. We have a bigger problems in terms of hunger and satiations. since I did everything with my main and I still do, I'm permanently stuck at 150% at best, or 100%-90% without questing...
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