Simply make rewards scale DOWN based on some combination of total LP earned/Highest Attribute and maybe world age
Also maybe keep non lp/hunger rewards the same eg gilding items and local resource Q buff
Lyrroth wrote:since people complained last world about catching up while thanks to market pay2win for anybody with $ for tokens was possible to achieve it
Lyrroth wrote:erm no, since people complained last world about catching up while thanks to market anybody was possible to achieve it and now, because of cry babies, everyone are probably fucked, but power gamers a bit less?
Granger wrote:Lyrroth wrote:since people complained last world about catching up while thanks to market pay2win for anybody with $ for tokens was possible to achieve it
Fixed that for you.
Sevenless wrote:I see what this idea is trying to address, but I don't know that it would be a good fix. It depends on the devs accurately predicting what "world norm" is, a notoriously difficult thing to do. It also means that eventually quests would be rendered entirely obsolete, not something I'm sure we should be doing when it's a boring but effective mechanism to reward players for active play that's very difficult to bot. I know most people dislike or hate the act of questing (well, walking simulator bit anyway), but it's an effective vehicle for what it's supposed to do.Lyrroth wrote:erm no, since people complained last world about catching up while thanks to market anybody was possible to achieve it and now, because of cry babies, everyone are probably fucked, but power gamers a bit less?
Was the issue people catching up being a problem, or was the issue that the market becomes a currency grind as the only way to stay relevant other than in a bleeding edge faction? Their trash last gen or two was/is your treasure. This whole, faction easily produced trash vastly outqualitying anything people could produce otherwise is a lot of the problem that easy trading is making obvious.
Fixing that is nasty hard though, because it would mean completely rethinking how haven's equipment/material/quality grind works. From the ground up. That's a scary thought when we have a fairly functional formula.
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