Tree and rock quests are still a bit of a game breaker atm. You can continuously reset hunger with them, and while the new satiation changes have improved the situation a bit they have far from resolved it, and the lp you get from quest givers is ridiculous and makes it almost unnecessary to bother getting the stats to develop good curios.
Suggestion would simply be to remove lp, xp and hunger rewards from quests entirely and replace with decent item rewards, such as gildings, garment needles, metal, hardened leather, curios, gems etc.
Would also be nice if you had a choice of two or three rewards, having a choice of rewards could be given by a credo.