New Siege Implementation: Siege Claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Siege Implementation: Siege Claims

Postby Ozzy123 » Tue Mar 19, 2019 10:42 pm

loftar wrote:
Ysh wrote:I think probably people will be worried here until they see numbers.

The reason we haven't posted them is simply that we haven't actually decided on them yet, so feel free to opine. Here are some options off the top of my head:
  • Palisade: 18 hours; Brickwall: 24 hours
  • Palisade: 24 hours; Brickwall: 32 hours



That's the minimum time required to fill the siege claim authority, right?
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Re: New Siege Implementation: Siege Claims

Postby loftar » Tue Mar 19, 2019 10:42 pm

Ozzy123 wrote:That's the minimum time required to fill the siege claim authority, right?

Yes.
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Re: New Siege Implementation: Siege Claims

Postby stya » Tue Mar 19, 2019 10:45 pm

loftar wrote:
stya wrote:I'm afraid on how long a siege claim could stay and/or how hard it would be for a faction with unlimited resources to just perma build siege engines and try to maintain the siege camp.

I don't really see why it would be any worse than it was last world, unless I'm missing something?


Yeah right, just depends on numbers in the end, if they are similar, situation will be similar.
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Re: New Siege Implementation: Siege Claims

Postby Omnipotent » Tue Mar 19, 2019 10:48 pm

loftar wrote:
Ysh wrote:I think probably people will be worried here until they see numbers.

The reason we haven't posted them is simply that we haven't actually decided on them yet, so feel free to opine. Here are some options off the top of my head:
  • Palisade: 18 hours; Brickwall: 24 hours
  • Palisade: 24 hours; Brickwall: 32 hours

Just curious, do we know the numbers for how many brick walls have been built this world?

With those times this feels like a mandatory brick wall change to me. An additional 25-50% more time when we're talking another 8-12 hours (on top of an already ~24 hour process) is a pretty solid increase. If its something you actually care about, who in their right mind is not going to bwall it now?

I'm all for improving the viability of brick walls (they are basically useless right now as Kirche has said), but this nerf on palisades is a fairly substantial change to implement at 150-160 days into the world. We need some way to upgrade the pre-existing structures without having to rip a hole in our own walls.
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Re: New Siege Implementation: Siege Claims

Postby jorb » Tue Mar 19, 2019 10:51 pm

Palisades would not be worse than they were last world, though. There is no nerf on palisades.
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Re: New Siege Implementation: Siege Claims

Postby Ysh » Tue Mar 19, 2019 10:52 pm

It seem to me one odd consequence of these changings is that sieging is not tied to any particular personal/village claim nor siege object. For example:
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Forgive crude image. Brown box is palisade, red box is siege claim. Maroon X is siege machine generating claim. Green box shows village claim being sieged, blue box shows personal claim attacker builds as forward base. In this case, attacker sieging enemy base is also building up authority for defender to attack his forward base. Similarly, if defender tries to counterattack this forward base, he will build up authority for the siege claim which is threatening him. Does this not prevent counterattacking? To root out forward base is to root out your own base as well.

Generally, it seem impossible to attack any thing which is claimed within 49 tile of your wall, because as soon as you will gain maximum authority, these men can come and break your wall too.

Do I miss some interaction here?
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Re: New Siege Implementation: Siege Claims

Postby Ozzy123 » Tue Mar 19, 2019 10:53 pm

jorb wrote:Palisades would not be worse than they were last world, though. There is no nerf on palisades.


Last world palisades and brickwalls required exactly the same amount of time to be sieged tho, right now if brickwalls are gonna take more then yeah palisades are kinda nerfed, or more like brickwalls are just buffed, which makes them mandatory for protection.
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Re: New Siege Implementation: Siege Claims

Postby Kirche » Tue Mar 19, 2019 10:54 pm

jorb wrote:Palisades would not be worse than they were last world, though. There is no nerf on palisades.

They're going to be worse than they were at the start of this world when they were built, when that fact actually mattered, if you're going to change something when people have already setup their villages then you NEED to give them an option that doesn't involve making themselves completely vulnerable, the only thing that mattered at the start of this world was one factor: can it be handbashed, the soak and health didn't matter at all.
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Re: New Siege Implementation: Siege Claims

Postby bmjclark » Tue Mar 19, 2019 10:55 pm

jorb wrote:Palisades would not be worse than they were last world, though. There is no nerf on palisades.


Yes, but if you want to be as safe as possible you have to now build a brickwall. In some cases meaning you have to get rid of your old wall depending on how you built (maybe you dont have room in your village, maybe you build too close to a river to surround your shit in a brickwall). If you're going to make bwalls better you should at least give an option to upgrade from palisade -> brickwall.
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Re: New Siege Implementation: Siege Claims

Postby Ardennesss » Tue Mar 19, 2019 10:55 pm

In general this is a clear buff to brick walls and nerf to palisades by extension.
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