Cattle Guard

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Cattle Guard

Post by azrid »

Please add cattle guards.
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Hearthlings can walk over it but domestic animals cannot.
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Lojka
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Joined: Sat Jan 21, 2012 10:02 am

Re: Cattle Guard

Post by Lojka »

looks like they can try, and break a leg

injuries for animals too !
just imagine soaping your ping, cuz it have infected sore injury
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DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Cattle Guard

Post by DPblH »

We have already roundpole fence. Just dont forget to close.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Cattle Guard

Post by azrid »

DPblH wrote:We have already roundpole fence. Just dont forget to close.
Yea and all my animals ready to dash out the gate once I open it.
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DPblH
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Joined: Wed Jun 09, 2010 4:57 pm

Re: Cattle Guard

Post by DPblH »

Make more space for them.
Last edited by DPblH on Wed Mar 20, 2019 12:31 pm, edited 1 time in total.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
loskierek
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Cattle Guard

Post by loskierek »

Lojka wrote:looks like they can try, and break a leg

injuries for animals too !
just imagine soaping your ping, cuz it have infected sore injury
delet dis before jorbtar sees
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Cattle Guard

Post by azrid »

DPblH wrote:Make more space for them.
Its still easier to just walk in rather than clicking on gates every time I want to go in and out.
Thats why I suggested this. Thats why people use it in real life.
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Jackwolf
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Joined: Sat Feb 12, 2011 5:56 am

Re: Cattle Guard

Post by Jackwolf »

Use stones. :roll:
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Cattle Guard

Post by azrid »

Before it was hearth fires too for this functionality.
I would like to see an actual herding construction be added to the game rather than having to manipulate hitboxes.
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ErdTod
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Joined: Wed Sep 21, 2011 7:53 pm

Re: Cattle Guard

Post by ErdTod »

I'm here just to say that I am amazed by the genius system Loftar has developed for analyzing of what is user is going to do, and making animals walk to block that exact spot or propel through that exact gate. So I'd definitely love some more ways to do animal husbandry!

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