Alitis wrote:Consider mentioning the distance on the indicators to the direction of the quest givers. I just lost 1 hour walking to a direction. That. nothing else. just walking and avoiding threats after my inventory filled. almost at the other side of the continent and have not found the quest giver yet. Not only it is not fun, it is frustrating.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
jorb wrote:Suggested plenty of times, but also rejected as it makes navigation too easy. Will not change.
jorb wrote:Suggested plenty of times, but also rejected as it makes navigation too easy. Will not change.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:jorb wrote:Suggested plenty of times, but also rejected as it makes navigation too easy. Will not change.
It seem silly to me to reject it on this basis when server is already sending position of these objects to client. Some private custom client probably already implements this feature!
Ysh wrote:jorb wrote:Suggested plenty of times, but also rejected as it makes navigation too easy. Will not change.
It seem silly to me to reject it on this basis when server is already sending position of these objects to client. Some private custom client probably already implements this feature!
shubla wrote:Remove arrow completely, and instead, add an act that tells you which direction the quest giver currently is (from the 8 cardinal directions)
This way it would be a bit more effort to find questgivers at first, but when you know their location you would know the route.
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