by Mr_Bober » Fri Mar 22, 2019 2:15 pm
I see a few major issues with a burglary system:
1. Attackers have a huge advantage over how burglary works in reality: once the 'victim' goes to sleep (offline), you can do whatever you want without alerting them. Burglary should require stealth and should take just a couple of minutes from when you get in to when you get out; without the risk of waking up your victim, there isn't much of a risk.
[Scenario: you add me as Kin. Study my online/offline patterns for a few days. After that you can easily steal from me with your their alt, when you know that I won't be online, taking all the time you need.]
2. Burglary allows too much griefing. The idea of stealing a few objects is fine, but what about the other stuff? Thieves could dump everything you have to the ground, remove fodder from coops, empty all your barrels and garden pots, picking stuff from growing trees... That's a lot of potential damage, most of which can't be prevented as long as they are allowed to pick up items. Even if stuff didn't disappear immediately, it would still be greatly damaging to whoever has to pick it up again and sort it, with items getting mixed, going under unmovable objects, and so on.
3. Alt vaulting would become the norm. People already do this with stuff like keys or very valuable items. With such a system in place, everyone would have several alts just for that. The longer the game goes on, the stronger these alts would become, since equipping them would get easier (verified account + backpack + 2x traveller sack + merchant robe has a 9x7 inventory, just 1 slot short of a cupboard. And that's without subscription). That means any valuable would be hidden, making it a pain for both burglar and villagers.
4. Gate lockpicking would allow anyone to enter. You could have 1 thief open it, and a bunch of warriors run in with rage to kill everyone. No thanks.
5. No matter how small your inventory, you can just get outside the claim, give the item to an alt, and teleport with him. Sure it takes a bit more time, but the stolen items will be gone on a non-thief alt who can even logout with it.
I like the idea of separating theft and siege, but not unless players have a new way to defend themselves from thieves.
I see two things that should be introduced to do so: first, burglar shouldn't be able to fight, even if attacked. That would make burglary a lot more dangerous, even when you're going again a single farmer hermit. Second, we would need an automatic defence, like guard dogs (tamed wolves?). That way even an hermit could have some kind of defence while he's offline. But that would require a lot of tweaking to make it effective at defending while still giving a chance to skilled thieves to do something.