Let's imagine situation that three of my non-Rage friends walk throught the forest. It's shiny day and suddenly (woop!) two rage-pirates appear in front of them. Two pirates attack one of my friend and ... none of two other friends can actually help the third one. They just stay and watch as their friend is being killed. So if I choose non-PvP character, then I actually don't get non-PvP character, I just get character who can't defend anyone, only myself and only in those cases when I am attacked by one stupid Rage-man. But we all know that no Rage-men would manhunt alone.
Ok, let's talk about that third my friend, who was attacked. We already know that nobody will help him. But what exactly will he get? Two Rage-pirates gives him only Oppressive opening and bit only with Cleave. In few moments they kill him permanetly because of destroying all his hhp.
So tell me, loftar and jorb, what am I understanding wrong in this situation? What the purpose of non-PvP way "without" permanent death? Should it work exactly as I mentioned? So all non-Rage players are just useless, because every Rage-group can permanently kill them one by one. New system actually destroy any opportunity of 2x2 battles or so. Because non-Rage players just can't do anything but die.
I really did think that if I will not take Rage skill, I will not die permanently from rng battle with some stranger. But now I see that I will perma die in both cases: with Rage or without Rage.