Mortal's Coil: Your eyes burn, and little of this bright world makes sense. Your soul has been wrenched from the slumbering abyss.
It applies the same penalties to skills/abilities that death would beforehand except there is no penalty to INT and it is done through the "+/- system" rather than to the raw stats. Purchased skills and credo progress are left as is. Burying your corpse/skull heals the wound in the same ways the current mechanic returns lost progress.
Questing could, if we so desire, be another source of healing. Obviously ancient root shouldn't heal this wound, although we could consider having some kind of mystic related craftable that could speed up the process.
Benefits:
-Because int is untouched and all of your stats are for advancement purposes identical your character continues to gain progress just as they would, while also suffering the full impacts of death as they are currently.
-There are potentially active ways to undo death's impacts, which might help players feel more in control of the healing process and have a way to vent their frustration.
-This system does not rob the current death mechanics of any depth or features assuming healing time is tuned appropriately.
-If desired, this could still be done through the inherit system, meaning we keep the whole new name/new hearthling concept intact.
Unaddressed:
-There's no where in this addition to help late joiners catch up to world current.