Thought on building with cloths

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Thought on building with cloths

Postby Mr_Bober » Mon Mar 25, 2019 1:57 pm

Right now we have few colors when it comes to building using cloth: yellow, green, brown, white, and blue. We completely lack the black, orange, purple, and red pigmentation.
It would be nice if we could use pigments in conjunction with wool cloth (or any cloth, even better) to make a pigmented-cloth that will in fact show up when used in buildings. I'm talking about stuff like village banners and border cairns, windmills, knarr sails, etc...
Just like any other material, this would only be visible in building-menu items (like those above), not in craftable ones (like shirts and pants).

And since we are talking about flags and colors, there is one more thing: visitor gates.
Visitor gates show up with two red flags. It would be nice if we could change those using different cloths, even if that means requiring a piece of cloth to build it in the first place.
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Re: Thought on building with cloths

Postby loskierek » Mon Mar 25, 2019 2:01 pm

+1
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Re: Thought on building with cloths

Postby Sevenless » Mon Mar 25, 2019 2:22 pm

Mr_Bober wrote:even if that means requiring a piece of cloth to build it in the first place.


You and everyone else would have been pretty outraged at this at world start.
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Re: Thought on building with cloths

Postby nero1141 » Mon Mar 25, 2019 2:28 pm

yea but before implementing visitor gates people used normal ones, its not hard to build wrecking ball to replace it later, and on top of that i dont see any point to build normal gates except when you need to flee from animals or other players.
+1 from me
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Re: Thought on building with cloths

Postby Sevenless » Mon Mar 25, 2019 2:48 pm

nero1141 wrote:yea but before implementing visitor gates people used normal ones, its not hard to build wrecking ball to replace it later, and on top of that i dont see any point to build normal gates except when you need to flee from animals or other players.
+1 from me


I dunno, saying "You can't possibly build the palisade the way you want to because you're new and need it most" seems kinda shitty. Make it so applying a cloth to the Vgate changes the flag colour.

I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.
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Re: Thought on building with cloths

Postby Hrenli » Mon Mar 25, 2019 2:54 pm

Sevenless wrote:I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.


Arguably it's better to keep certain pigments difficult to achieve and make the pigments applicable to almost everything. But I think there were about 100500 threads/posts about it already.
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Re: Thought on building with cloths

Postby Sevenless » Mon Mar 25, 2019 2:59 pm

The issue with that, asides from the rather large difficulty in implementation, is it would completely unbalance everything with the current pigment balancing. It would require a notable overhaul in pigments in general.

Seems like a lot of work instead of keeping with our tolerably good enough system and adding a new cloth type.
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Re: Thought on building with cloths

Postby Mr_Bober » Mon Mar 25, 2019 7:51 pm

Sevenless wrote:
Mr_Bober wrote:even if that means requiring a piece of cloth to build it in the first place.


You and everyone else would have been pretty outraged at this at world start.


I used normal gates first, and left an inside half-built airlock with the visitor inside. So I could have just waited for cloths to build the v-gate inside, wouldn't have made my defences any different.

Sevenless wrote:Make it so applying a cloth to the Vgate changes the flag colour.

That could work too, I just thought it would be more difficult to implement, since I don't recall anything already in game working like that.

Sevenless wrote:I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.

That could still be achieved with the amount required for crafting. Purple-cloth could be notably expensive to craft, requiring a lot of pigment per cloth, for example.
This is not supposed to be a cheap or even equal alternative to plain linen/hemp or leather fabric. This should be an expensive option for those who are ok with waiting to get the color they want.
Just like making it out of silk requires a long time, this could too.

Hrenli wrote:Arguably it's better to keep certain pigments difficult to achieve and make the pigments applicable to almost everything.
Sevenless wrote:The issue with that is it would completely unbalance everything with the current pigment balancing.

Pigments are fine, some more expensive than others. Making the coloured-cloth a craftable item, you could simply use amount of pigment as a way to make it more or less expensive depending on the color.
Obviously every color would require a different recipe.
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Re: Thought on building with cloths

Postby Lunarius_Haberdash » Tue Mar 26, 2019 3:00 am

Sevenless wrote:I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.


This can be achieved by using an RGB dye system and a series of dye-vats. Materials added to the dye vat change the RGB value. Make it so obtaining "true" colors is a lot harder because it requires a significant application of expensive resources.

You can also make certain shades only obtainable by using difficult to obtain resources, like special types of seashell, stag beetle shells (in abundance), etc.
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