wounds with con scaling

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wounds with con scaling

Postby dorag » Thu Mar 28, 2019 10:32 pm

at 100 hp 5 hhp damage gives knicks and knacks what if at 1000 health 50 damage wound caused knicks and knacks to better show the fact that con measures a res to wounds.
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Re: wounds with con scaling

Postby Aceb » Thu Mar 28, 2019 10:42 pm

I have no idea what are You on about, but You're wrong (probably)
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Re: wounds with con scaling

Postby loskierek » Fri Mar 29, 2019 8:00 am

em, what?
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Re: wounds with con scaling

Postby SnuggleSnail » Fri Mar 29, 2019 8:25 am

I think he's trying to suggest the SHP damage threshold for getting certain types of wounds scale with MHP/Con
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Re: wounds with con scaling

Postby Jackwolf » Fri Mar 29, 2019 9:41 am

If that's so then a huge -1 from me. It would mean that people at higher con hardly ever get wounds.
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Re: wounds with con scaling

Postby Lojka » Fri Mar 29, 2019 10:40 am

Jackwolf wrote:If that's so then a huge -1 from me. It would mean that people at higher con hardly ever get wounds.

opposite

i think only +- stats from wound should scale
u should not take 50 acid burn damage from 2 hp ant attack if you have hight const

but making you loose more or less agility from stiched, based on how many agi/const you have is good.
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Re: wounds with con scaling

Postby Jackwolf » Fri Mar 29, 2019 10:42 am

I don't think that's what was proposed, and to my knowledge that isn't how the system currently works as it is?
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: wounds with con scaling

Postby Granger » Fri Mar 29, 2019 11:43 am

Jackwolf wrote:I don't think that's what was proposed, and to my knowledge that isn't how the system currently works as it is?

Ist l it's what he just proposed, exactly because the system currently doesn't work that way.
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Re: wounds with con scaling

Postby Jackwolf » Fri Mar 29, 2019 12:13 pm

I believe there's some major disconnect here. Unless you mean that what Lojka said was his own proposal and not a rewording of the original poster.

dorag wrote:at 100 hp 5 hhp damage gives knicks and knacks what if at 1000 health 50 damage wound caused knicks and knacks to better show the fact that con measures a res to wounds.


By the way this reads to me, it says that in the start of the game (100 mhp) when you take 5 points of soft hit point damage [because that's how the wounds system works, when you take hhp damage there is a wound to back it up] it then causes 1 point of knicks and knacks. And that at 1000 mhp, it should require you to take 50 points of shp damage to get 1 point of knicks and knacks.

to better show the fact that con measures a res to wounds.

because he was Con to be better seen as a resistance to wounds.

This is what I disagree with, because then titans would hardly if ever take wounds from hunting, and barely so from combat

Lojka wrote:but making you loose more or less agility from stiched, based on how many agi/const you have is good.

This part here Lojka is talking about is from a different thread talking about stitch patches, where they should be a % drain rather than a solid -10 agi.

This I don't disagree with. It would be nice, but unconventional in the wound system unless other wounds would start to follow suit, because -3 perception from gauze means nothing to a titan.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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