manwithcowavatarsaxonyorsomebody wrote:shubla wrote:Think of other mmos with daily quests.
What is this even supposed to mean? Daily quests suck, runescape 3 is constantly called dailyscape because of the amount of tedious daily activities there are that people do to maximize their time and efficiency.
Haven and hearth is like runescape, but instead of 5 daily quests, you have to make INFINITE AMOUNT of daily quests, because you will be behind others if you dont do them 24/7. Same applies to other things, such as pearls and credos.
But getting behind others is not the main issue. Issue is also that most of the content in game is inaccessible for many people, because accessing it would take so much time.
I am also not suggesting some strict daily quest system to hnh. But generally some timegate-ish things.
Like the more you do quests in short amount of time, the harder they get, or you will get less rewards from them, after some time, you get more rewards/easier quests again.
Same could apply to credos.
If you do a lot of credo quests in small time period, the quests should either get harder, or you would have to do more of them. But if you do less of them in small time period, they would be easier/there would be less of them.
Example, numbers are just for this example:
You complete a credo level, amount of quests that you need for the next credo level increases by 2.
If you wait for 1 day, it decreases by 1, until it stops at some amount (lets say, 5+credos_completed), or you can complete more credo levels without waiting, resulting in you having to do more quests for the same credo levels. But you can get credo levels faster than others.
This way people who want to be play a lot and advance really fast, can play a lot and advance faster than people who play less, while still giving casual players who do not play the game so much, access to the credos, although the casual players will get them a bit more slowly.
With current system, if you are a casual player, its really hard to get many credos, because you have to do so many quests. The solution described above would pretty much solve this problem.
And these are just some thoughts about how things could work.