Village rebuilding\reclaiming

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Village rebuilding\reclaiming

Postby yozzik111 » Sat Mar 30, 2019 4:55 pm

Disposition:
1. We are facing inevitable and unexpected siege changes which will affect building and defence overall.
2. Despite developer's "you should plan forward" position, villages and communities grow, shrink, change, and that involves replanning (sometimes, with unexpected goals).

Problems:
1. We can't move village idols. This massive structure is quite nominal "center" of the claim and do not allow terraforming around/below it. We now can move our personal claims as we please in - i believe - an attempt to make bases more flexible in terms of building.
2. We can't reclaim banners. If the village idol is destroyed, a new one can't be built in the same place - present village banners (marking area of the village that do not exist anymore) considered as other village's territory. First, it is a blocker for the case where the base can replaned by destroing and building idol in another place. Second, it is quite wrong in common sense, because bannered area is not an existing village anymore. This leads us to the point where neither "old" village can be rebuilt, nor "new" village can be extended with existing banners. The only solution is to destroy all banners and statues, which is a huge waste of resources and quite long project since they are not hand-bashable.

Solutions:
1. Village idols should be movable as personal claims are.
How to. If the village claim is not under the siege (no active siege machines on it, to prevent "hiding" idols during the siege), lawspeaker can build a new village idol.
2. Village banners and chieftain statues have "owner". They are built on village claim, but when their owner-claim is down, they can be covered with another village claim thus gaining new owner-claim.

Personally, i am in the situation where my village was built by and for a large group of players. Under a chain of events only i am still playing. This land is mine and i do not want to move, but at the same time infrastructure i have is grotesque, hardly managable and defendable by a single person. Problems described above do not let me rebuild my base in any bearable way.

Will be glad to hear a word from Jorb, Loftar in the near future to adapt my plan.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
User avatar
yozzik111
 
Posts: 256
Joined: Thu Dec 22, 2011 10:30 am

Re: Village rebuilding\reclaiming

Postby ErdTod » Sat Mar 30, 2019 5:35 pm

Second point is prone to griefing, where siegers would destroy the idoal and build their idol, claiming the whole village this way.
User avatar
ErdTod
 
Posts: 553
Joined: Wed Sep 21, 2011 7:53 pm

Re: Village rebuilding\reclaiming

Postby yozzik111 » Sat Mar 30, 2019 5:48 pm

ErdTod wrote:Second point is prone to griefing, where siegers would destroy the idoal and build their idol, claiming the whole village this way.


Well, that is a quite long and hard process: get to the idol, bring it down, set a new one, wait for 24 hours. By that time defenders will drive siegers away, or will be robbed and dead.

What a glorious addition to the upcoming changes and siege overall! ¦]
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
User avatar
yozzik111
 
Posts: 256
Joined: Thu Dec 22, 2011 10:30 am

Re: Village rebuilding\reclaiming

Postby CaddoPuma » Sat Mar 30, 2019 7:12 pm

It may be a problem as simple as the one Cydathria faced in W10, where the village idol was placed right in front of the Great Hall center door for cosmetic reasons. And then we discovered if you exit that door, you would be stuck, unable to go back into the door and unable to walk past the idol. How long you were stuck depended on how long it took you to realize you could (aka must) hearth away...which was very inconvenient for new villagers who hadn't moved their HFs yet.

I agree that destroying a village idol and building a new one to "capture" the enemy village gives a whole new purpose/reason for sieging. I mean...chances are, any village you are able to successfully siege has nothing better than what you already have in your village anyway, so other than gratuitous PVP, there's no real point to sieging as it stands. The ability to capture villages takes the concept to a whole new level...especially if it's the capital city of an enemy realm! ;)
CaddoPuma
 
Posts: 236
Joined: Tue Jan 16, 2018 1:56 am
Location: Shreveport,Louisiana, USA

Re: Village rebuilding\reclaiming

Postby jorb » Mon Apr 01, 2019 6:02 am

Disagree on both counts. Moving pclaims was controversial as it was.

Reclaiming banners seems abuse prone, and I also think it's reasonable that a village has to build them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Village rebuilding\reclaiming

Postby yozzik111 » Mon Apr 01, 2019 8:52 am

You mean, the village has to destory them (most likely with wrecking balls, which may take few days even for a small claim) and then rebuild.

Thank you good sir, this is devastating. I disagree with your disagreement.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
User avatar
yozzik111
 
Posts: 256
Joined: Thu Dec 22, 2011 10:30 am

Re: Village rebuilding\reclaiming

Postby MagicManICT » Mon Apr 01, 2019 10:01 am

Could it be a thing to tie the banners to the village totem? If it comes down, so do the banners? Maybe boost soak or HP of the village totem for the banners and statues that have been attached to it?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Village rebuilding\reclaiming

Postby Jackwolf » Mon Apr 01, 2019 10:07 am

That actually seems pretty reasonable, considering if the village totem goes down then all the banners become useless.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Village rebuilding\reclaiming

Postby yozzik111 » Mon Apr 01, 2019 10:09 am

This, actually, is the point: banners without an idol are useless and there is no mechanism of reclaiming them.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
User avatar
yozzik111
 
Posts: 256
Joined: Thu Dec 22, 2011 10:30 am

Re: Village rebuilding\reclaiming

Postby Jackwolf » Mon Apr 01, 2019 10:34 am

Right, but if Jorb is unwilling to do that... then would not a decent compromise be to remove all of the banners when the totem is destroyed, thus removing the pain of having them block you from restarting the village?
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 2 guests