Let us see recipe result

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Let us see recipe result

Postby DPblH » Mon Apr 01, 2019 1:17 pm

With current variadic food we have tons (hundred of millions) possible recipes. In one hand it can be funny to test different ingridients here and there, but with such amount of different food it takes to much time, recources and effort.
The current tooltip implementation in menugrid isn't that useful. So here is an idea: show food stats in tooltip for result at craft window based on current (highlighted) ingridients from your inventory.

So what do you guys think?
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Re: Let us see recipe result

Postby Fancy_boy » Mon Apr 01, 2019 1:34 pm

Only hundreds of millions of options?
Just shut up and go test! Good things are not for this game .. With two developers. :arrow:
If you get tired of testing, then go catch lobsters to relax.
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Re: Let us see recipe result

Postby terechgracz » Mon Apr 01, 2019 3:15 pm

Maybe allow us to see recipe result but only after we cooked such combination of ingredients once, so we still would have to test but won't need to save our own recipes. Or even better one, allow us to make craftable item called Cookbook(ie. made from hard leather), after creating meal the recipe would be added with base fep, there would be still need to experiment but we get some convinence too.
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Re: Let us see recipe result

Postby Sevenless » Mon Apr 01, 2019 3:36 pm

DPblH wrote:So what do you guys think?


Defeats the point of the system. The idea of having all the testing done for you is pretty much counter the whole "test and experiment for yourself" mantra that the devs employ. If they wanted a system with less nuance, there's really no point of implementing it the way they did. You could rework this so much more easily into a 100% predictable system, so why didn't they?

Besides which, the impact of ingredients is fairly predictable. Most have 2-3 attributes they like to buff, and if you pair them with another food that tends to buff the same you'll usually see a nice combination.

Simple example: Both turnips and moose have int boosting tendencies, when combined into steak and tubers you get the expected result. Laurel usually reinforces the strongest trait in the food to boost it.

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Re: Let us see recipe result

Postby DPblH » Mon Apr 01, 2019 3:49 pm

Sevenless wrote:
DPblH wrote:Simple example: Both turnips and moose have int boosting tendencies, when combined into steak and tubers you get the expected result. Laurel usually reinforces the strongest trait in the food to boost it.


I thought the same way, but it isn't true. Here is meatpie with laurel for example:
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Re: Let us see recipe result

Postby Sevenless » Mon Apr 01, 2019 4:03 pm

DPblH wrote:
Sevenless wrote:
DPblH wrote:Simple example: Both turnips and moose have int boosting tendencies, when combined into steak and tubers you get the expected result. Laurel usually reinforces the strongest trait in the food to boost it.


I thought the same way, but it isn't true. Here is meatpie with laurel for example:
Image


Laurel almost always boosts con in meat pies. You can see that in other meatpie examples where it unexpectedly boosts con (in general I dislike spicing meat pies because their effects in it are wonky). The system is maybe 80% predictable and I've found some really fun surprises. I have a decent list of recipes I picked out knowing what their ingredients tend to do and getting give or take the expected result.

Also I'm very leery of that cookbook because not all the recipes were purged from last world. No way of knowing which have been updated and which haven't.
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Re: Let us see recipe result

Postby Ysh » Mon Apr 01, 2019 4:33 pm

Sevenless wrote:Defeats the point of the system.

I think this one is maybe reasonable:
terechgracz wrote:Maybe allow us to see recipe result but only after we cooked such combination of ingredients once

Though it probably must be searchable, filterable interface containing all recipe to be useful, like this 3rd party cookbook that already exist. This seem like a lot of work to me.
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Re: Let us see recipe result

Postby Sevenless » Mon Apr 01, 2019 4:53 pm

I see it as an either or.

The middle ground compromises the point of an obtuse complicated system (having secret recipes that people spent time to find). We're admitted at that point that you don't want an obtuse system at all, specifically because it's difficult to work through for players. If that's the point of view we're backing, shouldn't we be asking for a clear cut system in the first place?

I enjoy the devs style of hiding mechanics, but I understand that it's not the case for most people.
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Re: Let us see recipe result

Postby Fostik » Mon Apr 01, 2019 5:15 pm

Agree, totally useless variety of prepared food, causing mutch pain and too randomized.
Cookbook really helps, but noone able to fill this endless new recipes, because every new variable ingredient causing hundreds of variations.
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