ok, woke up to this having been Split and it was just a general assessment and all the suggestions are base level at best. I will try to expand a little and then let this thread run its course.
First, when i wrote this i was initially approaching the idea of a "false" start. Where the world kicked of and in the first week we so some HUGE problems. At that point, the devs could hit the refresh button at best. Ofc now people are invested and it would be a whole new thing to do a world wipe and was not the intent of this post.
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Questing - I know it's be done, beat and BBQ BUT the issue are still there.
Straight up remove hunger and LP, add lowest satiation removal instead to reward the player directly.
A clear view about my suggestion was the passive world building buffs quest give, Similar to realm buffs that they buff creatures etc. It was expanding this system to cover all aspects of nature.
Natural qualities could be increased, e.g. water, clay, dirt and trees. This would allow newer players. later starting players or casual players to progress with the world on some level. e.g. as of now all trees(natural) could be like 20ql. This goes hand in hand with the already increasing animal quality buffs, it adds to the world and creates more ways the game can progress. This allows players to all have some level of natural progression. You quest where you live to make the area you live in better. It also punishes people less for living near poor clay as that could be increased naturally over time.
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Sieging - Revert
The old system was clear, easy to understand and you could literally check easily how much time you had. It shouldn't have just been straight up scrapped.
Bring it back, remove the claim shield from non-village claims or give it a severely reduced claims shield 1/10. Change drying time to siege engines to instant( Sieging shouldn't be a long process to start but a long process to finish). Take a similar idea of eve's reinforcement timers (Really good for mmo's). The first attack once finished 30% of the shield sets a timer for 24 hours from that point, for the second(further 30% damage to shield). the third should be on the defender's reinforcement time(with at least 3 days grace) e.g. if attacked on Tuesday, Wednesday would be a day 2 and Saturday would be 3 days after. if they set to Friday reinforce it would become the following Friday.
*For p claims i would make this straight "3-day process", 24 hours after each stage of the shield has been destroyed it can be attacked again.
Damage to the shield should be the damage of the siege weapon(s) v the soak of the object it hits.(so make sure you build walls all the way round your claim

Defence - If shields recharge back to the previous stage(no more instant fill). They will revert to fully repaired. shields should recharge a flat amount(1% of the shields hp) per 30 mins of taking no damage(total time without damage would be 15 hours at shortest). this encourages players to actively defend and allows a real siege at each stage,
You can literally drag sieges out if you wanted to and at the same time has a solid defence ability in place.
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Farming -
The hell that is farming is mostly down to how often you need to do it.
Remove the ability crops dropping in ql. Weigh the chance to freeze or increase up to 5ql.
Increase the length of time crops take to grow and increase the yield (slows down the world and frees up more time for the average player). I'm straight up good with everything taking 4 times longer to grow(except pumpkins fuck them, they can stay as they are).
Farming was all about making bigger farms due to the long harvest times, this is what it should make a bigger farm not re-farm the same plot 10 times in a week.
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Hunger/satiations - food should give Increase to opposing satiations
Everyone likes dessert after a meal, right?
All foods should have a (very low) chance to lower other foods satiations. This is the only way we can create a mixed diet. Veg can increase meat, meat can increase veg, bread can increase drinks etc.
The reduction of satiations should also be lowered based on the satiation of the food your using to lower it.
e.g. Using veg to lower meat satiation has a 2% chance at 100% satiation but at 10% it has 0.2% chance Mitigating returns and all that to increase meat by 2% (hunger still reduced the ability to stat pump super hard)
This would allow a nicer range of foods and the potential to rebalance foods in general.
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PvP - Meaningful PvP
Regional resources -
Far too abundant and are so fucked up on the respawn timers they become almost meaningless in most case that people ignore so many of them.
Make them rarer, controlling them should be a point of contention and should encourage people to secure them(mixed with the siege changes above) this can add some real reason to fight over them.
Meteor and events-
Wow, Meteors have added a lot of potential for nice pvp and group efforts. More of these kinds of events would be great.
Crashed ship - special wood (planks and blocks)
Animal Migration - Large pack of special animals( no idea why but muffalo from rimworld came into my head).
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General assessments that caused the original reasoning for this on the "wipe thread" and explain the original statement of why they "should have" made this a quick refreshed world.
Quests-
Sped up the world so fast with the ability to rush UA and survival giving access to higher ql bones, the ability to do dungeons within the first week. Really punished those who didn't do them HARD and left a massive gap between players that screwed both PvE and PVP aspects.
Kebab -
More of a case and point of how insane this system is at currently is and why it was abused so much as it was so little affected by the current system that it is a go-to food. It causes some insane stat differences and expanded the gap
Mining-
What a shit show it was at the start of the world, it was a nice attempt at something to add more work to the game?
Ore spawning just seems jacked, silver is abundant (several sources) and nodes seem really scattered to shit most of the time.
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Once again I have no real desire for a wipe and had no intention for this to go beyond the thread/conversation it was part of.Anyway here is a slightly expanded version of the original post on "wipe thread"
Burn away.