This world shouldn't have happened in it's current state

Thoughts on the further development of Haven & Hearth? Feel free to opine!

This world shouldn't have happened in it's current state

Postby jock » Mon Apr 01, 2019 6:23 pm

Honestly, this world shouldn't have happened in it's current state. Especially at the start which was just FUCKED up.

This is coming from someone who is doing well(maybe not top 1%) but pretty well. the current state of the game isn't great.

Questing Needs fixed - Remove LP, Remove hunger reduction. More about buffing nature. This should make it easier for new players to also benefit and catch up.
Siege Needs fixed - Revert to the last world and adjust it so that ONLY villages have shields.(sorry hermits<3)
Farming is a joke - i don't even know how to make this fun but right now... i know so many people that just won't farm.
Hunger/satiations need an overhaul - Adjust the satiations so that ALL foods give some chance to lower a type of satiation at the price of increased hunger gains. some foods are right now pointless due to satiations.
Kebab on release was/is insane.
Mining at the start was ABSURDLY stupid. (not counting the fuck is going on with ores)
Still, so many curio's are pointless or as close to as can be.
PvP NEEDS more reasons to fight, the meteors are a nice addition. More meaningful pvp objectives would be great, regional resources are no longer cutting it. There are too many of them and the spawn timers are stupidly random. so contesting each of them becomes a job.
Roads need reverting - they were SO good before, maybe some increase infrastructure needs e.g actual paving a 3 wide road or something.

That's just a general assessment. I have no plans to quit or to beg for a new world. However, when these things to get fixed. The imbalance made won't be fixable and the advantages are already done.


UPDATED RESPONSE AFTER UNEXPECTED SPLIT BELOW


ok, woke up to this having been Split and it was just a general assessment and all the suggestions are base level at best. I will try to expand a little and then let this thread run its course.

First, when i wrote this i was initially approaching the idea of a "false" start. Where the world kicked of and in the first week we so some HUGE problems. At that point, the devs could hit the refresh button at best. Ofc now people are invested and it would be a whole new thing to do a world wipe and was not the intent of this post.

----------------------------------------------------------------------------
Questing - I know it's be done, beat and BBQ BUT the issue are still there.

Straight up remove hunger and LP, add lowest satiation removal instead to reward the player directly.

A clear view about my suggestion was the passive world building buffs quest give, Similar to realm buffs that they buff creatures etc. It was expanding this system to cover all aspects of nature.

Natural qualities could be increased, e.g. water, clay, dirt and trees. This would allow newer players. later starting players or casual players to progress with the world on some level. e.g. as of now all trees(natural) could be like 20ql. This goes hand in hand with the already increasing animal quality buffs, it adds to the world and creates more ways the game can progress. This allows players to all have some level of natural progression. You quest where you live to make the area you live in better. It also punishes people less for living near poor clay as that could be increased naturally over time.

-----------------------------------------------------------------------
Sieging - Revert

The old system was clear, easy to understand and you could literally check easily how much time you had. It shouldn't have just been straight up scrapped.

Bring it back, remove the claim shield from non-village claims or give it a severely reduced claims shield 1/10. Change drying time to siege engines to instant( Sieging shouldn't be a long process to start but a long process to finish). Take a similar idea of eve's reinforcement timers (Really good for mmo's). The first attack once finished 30% of the shield sets a timer for 24 hours from that point, for the second(further 30% damage to shield). the third should be on the defender's reinforcement time(with at least 3 days grace) e.g. if attacked on Tuesday, Wednesday would be a day 2 and Saturday would be 3 days after. if they set to Friday reinforce it would become the following Friday.

*For p claims i would make this straight "3-day process", 24 hours after each stage of the shield has been destroyed it can be attacked again.

Damage to the shield should be the damage of the siege weapon(s) v the soak of the object it hits.(so make sure you build walls all the way round your claim ;)

Defence - If shields recharge back to the previous stage(no more instant fill). They will revert to fully repaired. shields should recharge a flat amount(1% of the shields hp) per 30 mins of taking no damage(total time without damage would be 15 hours at shortest). this encourages players to actively defend and allows a real siege at each stage,

You can literally drag sieges out if you wanted to and at the same time has a solid defence ability in place.

-------------------------------------------------------

Farming -

The hell that is farming is mostly down to how often you need to do it.

Remove the ability crops dropping in ql. Weigh the chance to freeze or increase up to 5ql.
Increase the length of time crops take to grow and increase the yield (slows down the world and frees up more time for the average player). I'm straight up good with everything taking 4 times longer to grow(except pumpkins fuck them, they can stay as they are).
Farming was all about making bigger farms due to the long harvest times, this is what it should make a bigger farm not re-farm the same plot 10 times in a week.

--------------------------------------------------------

Hunger/satiations - food should give Increase to opposing satiations

Everyone likes dessert after a meal, right?

All foods should have a (very low) chance to lower other foods satiations. This is the only way we can create a mixed diet. Veg can increase meat, meat can increase veg, bread can increase drinks etc.

The reduction of satiations should also be lowered based on the satiation of the food your using to lower it.

e.g. Using veg to lower meat satiation has a 2% chance at 100% satiation but at 10% it has 0.2% chance Mitigating returns and all that to increase meat by 2% (hunger still reduced the ability to stat pump super hard)

This would allow a nicer range of foods and the potential to rebalance foods in general.

----------------------------------------------------------

PvP - Meaningful PvP

Regional resources -

Far too abundant and are so fucked up on the respawn timers they become almost meaningless in most case that people ignore so many of them.

Make them rarer, controlling them should be a point of contention and should encourage people to secure them(mixed with the siege changes above) this can add some real reason to fight over them.

Meteor and events-

Wow, Meteors have added a lot of potential for nice pvp and group efforts. More of these kinds of events would be great.

Crashed ship - special wood (planks and blocks)
Animal Migration - Large pack of special animals( no idea why but muffalo from rimworld came into my head).

----------------------------------------------------------------

General assessments that caused the original reasoning for this on the "wipe thread" and explain the original statement of why they "should have" made this a quick refreshed world.


Quests-

Sped up the world so fast with the ability to rush UA and survival giving access to higher ql bones, the ability to do dungeons within the first week. Really punished those who didn't do them HARD and left a massive gap between players that screwed both PvE and PVP aspects.

Kebab -

More of a case and point of how insane this system is at currently is and why it was abused so much as it was so little affected by the current system that it is a go-to food. It causes some insane stat differences and expanded the gap

Mining-

What a shit show it was at the start of the world, it was a nice attempt at something to add more work to the game?
Ore spawning just seems jacked, silver is abundant (several sources) and nodes seem really scattered to shit most of the time.

-----------------------------------------------------------------------------------------------------------------------

Once again I have no real desire for a wipe and had no intention for this to go beyond the thread/conversation it was part of.

Anyway here is a slightly expanded version of the original post on "wipe thread"

Burn away.
Last edited by jock on Wed Apr 03, 2019 4:29 pm, edited 2 times in total.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: The only world reset/wipe requests/discussion topic

Postby ISKRA » Tue Apr 02, 2019 4:19 pm

well
water q bug,

its enuf to be nuked imo
W6-one of leading members of S.I.A.B
W7-Cheiftain of Kastepo
W9-last slav of FnIKorean
W10-FnI chieftain/slav of KoreanAlliance
W11-just lad in tymas
W12-gopnikboi with bricks in KoA thugplot

show us ur brick art - http://www.havenandhearth.com/forum/viewtopic.php?f=40&t=50469

Image
User avatar
ISKRA
 
Posts: 76
Joined: Tue Jun 07, 2016 8:22 am

Re: The only world reset/wipe requests/discussion topic

Postby Aceb » Tue Apr 02, 2019 4:24 pm

jock wrote:Questing Needs fixed - Remove LP, Remove hunger reduction. More about buffing nature. This should make it easier for new players to also benefit and catch up.

There are already threads about that, but with no response or something along the will considers
Siege Needs fixed - Revert to the last world and adjust it so that ONLY villages have shields.(sorry hermits<3)

Dumb, no. Reverting only with, to fix expanding thousands of shields. No need to fuck up every single claim.
Farming is a joke - i don't even know how to make this fun but right now... i know so many people that just won't farm.

Always have been, always will be, unless You can come up with something realllly creative or different that wasn't repelled enough/already.
Hunger/satiations need an overhaul - Adjust the satiations so that ALL foods give some chance to lower a type of satiation at the price of increased hunger gains. some foods are right now pointless due to satiations.

Threads already exist, no answer or will considers.
Kebab on release was/is insane.
Mining at the start was ABSURDLY stupid. (not counting the fuck is going on with ores)

Well yeah but it didn't stop people much and was already fixed?
Still, so many curio's are pointless or as close to as can be.

Bitch slappin'ya. Make a proper thread in C&I with the curios You think should be balanced and WHY it should be the way You see it.
PvP NEEDS more reasons to fight, the meteors are a nice addition. More meaningful pvp objectives would be great, regional resources are no longer cutting it. There are too many of them and the spawn timers are stupidly random. so contesting each of them becomes a job.

Already in C&I.
Roads need reverting - they were SO good before, maybe some increase infrastructure needs e.g actual paving a 3 wide road or something.

It is still good, we need only a way to prevent paving being quicky overgrown by stupid vines. I was taking care of my own road for week or two, but now I have no time to do it and it pains me it almost "quickly" started to decay without maintain.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: This world shouldn't have happened in it's current state

Postby Granger » Tue Apr 02, 2019 4:35 pm

This was split from the 'wipe now please' topic, not by my idea but sadly I do have to mainly agree with the critique given.

Only thing I really disagree is the roads: these should just reduce/remove vines in the path when being used, instead of being reverted to the old version. Or get the upgrade I suggested a while back.

PS: moved over the direct answers too.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: This world shouldn't have happened in it's current state

Postby Ysh » Tue Apr 02, 2019 4:38 pm

Not to suggest that these issue are not legitimate, but I think this is par for the course. If no world with problems is released, then I think no world will be released at all.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: This world shouldn't have happened in it's current state

Postby iamahh » Tue Apr 02, 2019 4:41 pm

damn if i cared about all that i'd just quit

as long as siege is not trivial and used mainly by big enemies its ok
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: This world shouldn't have happened in it's current state

Postby Ardennesss » Tue Apr 02, 2019 4:43 pm

Granger wrote:Only thing I really disagree is the roads: these should just reduce/remove vines in the path when being used, instead of being reverted to the old version. Or get the upgrade I suggested a while back.

We pitched this idea to Loftar and I believe he said the server couldn't handle what it would need to do in order for a system like this to work.
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

Re: The only world reset/wipe requests/discussion topic

Postby Ysh » Tue Apr 02, 2019 4:45 pm

ISKRA wrote:well
water q bug,

its enuf to be nuked imo

This is just joke.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: This world shouldn't have happened in it's current state

Postby Sevenless » Tue Apr 02, 2019 4:55 pm

Questing Needs fixed - Remove LP, Remove hunger reduction. More about buffing nature. This should make it easier for new players to also benefit and catch up.



How do they do that without gaining more FEPs and LP?

By definition a proper catchup implementation will be fine if it's done further into a world, because people will be able to catch up.

Siege Needs fixed - Revert to the last world and adjust it so that ONLY villages have shields.(sorry hermits<3)



"I like not having any new players in my game and most certainly spelling its demise due to no new population"

Farming is a joke - i don't even know how to make this fun but right now... i know so many people that just won't farm.



Has always been this way, but joke? Not everything necessary in a game has to be fun. It's worked fine enough for worlds, and will continue to be fine enough imo. There's never enough farmers, but there's always "enough".

By no means permanent, could be overhauled changed at any time.

Hunger/satiations need an overhaul. Kebab on release was/is insane.



that's been covered to death, many people agree. They dun fucked up the kebabs pretty badly on release. Damage is done I'll agree, but they can't make a new food system without the potential of doing damage like this either, so we just have to live with that. They tried modifying the food system at world start after all.

Permanent problem to a degree, but exactly what you wanted from a world start. An attempt to fix the food system.

Mining at the start was ABSURDLY stupid. (not counting the fuck is going on with ores)



It was equally fucky for everyone. Additional worldgen of ores into the shallow layers could fix the beginner frustration for noobies without access to trade.

Also what you're asking for though, a new attempt with a new world. Fixable since I'm 95% sure they've added additional ores in the past but maybe I'm just nutto.

Still, so many curio's are pointless or as close to as can be.



Saying this is unfixable and a reason why the world shouldn't have been reset is beyond hyperbole. Surely you know you're overreacting on that one.

PvP NEEDS more reasons to fight, the meteors are a nice addition. More meaningful pvp objectives would be great, regional resources are no longer cutting it. There are too many of them and the spawn timers are stupidly random. so contesting each of them becomes a job.



The most fixable issue you have, why does this mean the world can't restart?

Roads need reverting - they were SO good before, maybe some increase infrastructure needs e.g actual paving a 3 wide road or something.



At this point this list has just devolved into things you don't like about the game itself and has nothing to do with "shouldn't have been world restarted". If anything, this kind of change makes the most sense at the start of the world because otherwise it would have broken basically everything in the old world's transport system. I understand not liking it, you aren't alone at least although many are adjusting to it, but this has nothing to do with world restart.


This really comes off as a laundry list of things you don't like about the game and how no world restart should happen unless you're happy with everything in the game. Many of the points are valid on their own, have been discussed to death, and don't deserve a grab bag thread.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: This world shouldn't have happened in it's current state

Postby Granger » Tue Apr 02, 2019 5:01 pm

Ardennesss wrote:
Granger wrote:Only thing I really disagree is the roads: these should just reduce/remove vines in the path when being used, instead of being reverted to the old version. Or get the upgrade I suggested a while back.

We pitched this idea to Loftar and I believe he said the server couldn't handle what it would need to do in order for a system like this to work.

I (as everyone else) can only speculate what he exactly does on the server, but from what I have gathered over the years and given the functionality we can access from within the game I can make educated guesses on how it is structured and, from the top of my head, see several ways to handle de-vining by use with only moderate (or even low) runtime consumption of both CPU and RAM.

Sevenless wrote:This really comes off as a laundry list of things you don't like about the game and how no world restart should happen unless you're happy with everything in the game. Many of the points are valid on their own, have been discussed to death, and don't deserve a grab bag thread.

I think the point is to complain about a world being in a fucked up state, again, way too early.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests