Progressive Credo Questing System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Progressive Credo Questing System

Postby Jazcash » Tue Apr 02, 2019 8:05 pm

I know this has been mentioned before multiple times but I wanted to write a lengthy post with specific examples instead of it being buried immediately in pages that will never be read.

I think many people have already mentioned they'd like to see a more progressive system from credos. The current system feels like too much RNG and the idea of credos having "levels" doesn't make any sense if the difficulty is the same all the way through. Especially seeing as the credo rewards for each level seem to be better in later levels. Hand-crafted quests specific to the credo that doesn't involve any talking to trees or rocks are what I enjoy. These are the type of quests I'd like to see:

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Fisherman credo, Level 1:
  • Craft a Bushcraft Fishingpole
  • Craft a Bonehook
  • Catch fish with Entrails (x5)
  • Catch Brill
  • Eat roasted Perch
Reward: Fish catch chance increased +10%

------------------------------------

Level 2:
  • Catch Pike (x2)
  • Cast your rod in a Lake
  • Catch fish with Chumbait (x5)
  • Eat spit-roasted Ide
  • Cook a fishwrap
Reward: Chance bait will not be consumed upon catch +15%

------------------------------------

Level 3:
  • Craft a Primitive Casting-Rod
  • Craft Rock Lobster (x3)
  • Catch fish with Poppy Wobbler (x5)
  • Catch a cave fish (x3)
  • Study a fishy eyeball
Reward: Ocean fish appear more often +20%

------------------------------------

Level 4:
  • Catch Eel (x5)
  • Eat dried fillet of Cod (x3)
  • Eat Fish in Tears
  • Eat Fishballs
Reward: Increased baseline quality of fish caught +20%

------------------------------------

Level 5:
  • Cook Fishpie (x5)
  • Eat dried fillet of Cave Sculpin (x5)
  • Defeat a Cave Angler
  • Catch ocean fish (x50)
Reward: Fish fillets dry faster +50%

------------------------------------

You can see there's a clear progression, potentially being a good way of teaching new players parts of the game and building up to in-depth knowledge of how specific PvE aspects of the game work, hopefully reducing the need for immersion-breaking tools like the wiki. The rewards for each level are more tangible and relatable for players, as opposed to the majority of current rewards which have ambiguous descriptions such as "Increased chance of a rare catch" or "Increased speed when swimming". At the end of the day, I feel the majority of players find it hard to appreciate rewards when they have no idea what they ultimately provide, especially when sometimes there's little obvious contrast compared to before they achieved the reward.

Another big change I'd like to see tested is a credo questing system that lets players pursue multiple credos at once, so long as they're not dependant on each other. The number of total quests needed to be completed per credo should still increase with each credo you pursue, but I think people should be able to do Forager, Fisherman and Hunter credos simultaneously, for example. If the rewards are balanced properly with the main reward that people want from each credo coming from completing the last level, I think it would mostly prevent people half-completing credos just for one reward they want in particular.

As for non-credo quests, I don't understand their place in Haven at all, especially the current implementation. The whole idea of questing being this series of goals to talk to one tree who tells you to talk to this other tree who tells you to bring this fish to that rock who tells you to go tell this other tree that you brought that fish to that rock just feels unnecessary and out-of-place.
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Re: Progressive Credo Questing System

Postby MagicManICT » Tue Apr 02, 2019 9:27 pm

To note:

Jazcash wrote:The current system feels like too much RNG

It is pure RNG. The quests are from a pool of tasks loosely related to the credo. (Though I'm not sure what INT has to do with Fishing when it comes to making artifacts.)
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Re: Progressive Credo Questing System

Postby Ysh » Tue Apr 02, 2019 9:39 pm

MagicManICT wrote:(Though I'm not sure what INT has to do with Fishing when it comes to making artifacts.)

Lots of fish given INT -> INT is related to fishing. I think this is extent of logic.
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Re: Progressive Credo Questing System

Postby Fishyboy102 » Tue Apr 02, 2019 11:49 pm

Yes this is what credos should have been like in first place.
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Re: Progressive Credo Questing System

Postby Grog » Wed Apr 03, 2019 2:05 am

This would also help new players to get a better graps of the game without being to carebear.
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Re: Progressive Credo Questing System

Postby SaltyCrate » Wed Apr 03, 2019 9:19 am

Static quests for credos to make it trivial to bot? Hell no.
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Re: Progressive Credo Questing System

Postby pppp » Wed Apr 03, 2019 9:59 am

SaltyCrate wrote:Static quests for credos to make it trivial to bot? Hell no.

These do not need to be static.
There can be more than 5 quests applicable to any given level but each of quests has assigned a level(s) at which it can appear.
E.g. quest x can be RNGed in level 1 while quest y can show up in levels 3 and 4.

Also +1 for more and better thought out quests for any credo. Would be nice if someone(s) could start (and take care of) thread(s) dedicated to each particular credo where quest suggestion could be given along with levels to which these quests are applicable.

Jazcash wrote:
  • Catch ocean fish (x50)

That's a cancer. It gives no more real progress than catching just one ocean fish.

Crafting and placing a fishing net should be included around level 3. Crafting a dugout should also be a part of the credo - level 2 I think.
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Re: Progressive Credo Questing System

Postby SaltyCrate » Wed Apr 03, 2019 11:30 am

pppp wrote:
SaltyCrate wrote:Static quests for credos to make it trivial to bot? Hell no.

These do not need to be static.
There can be more than 5 quests applicable to any given level but each of quests has assigned a level(s) at which it can appear.
E.g. quest x can be RNGed in level 1 while quest y can show up in levels 3 and 4.

Except that's not the impression I got from OP. Also it is already works that way.
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Re: Progressive Credo Questing System

Postby eliminoid » Wed Apr 03, 2019 1:16 pm

SaltyCrate wrote:Static quests for credos to make it trivial to bot? Hell no.

If you can bot static quests like those mentioned by OP, you can likely bot current random ones.

Also: how do you think bots work? "ok, beep boop, now i have a quest to catch a cave sculpin, i will craft some bait and go to closest cave river to catch it, and i'll do it all by myself i dont need no meat bags"?
It is simply not viable to bot, the amount of work needed to setup such thing is far greater than just doing it yourself. Unless you are levelling 100 fishermen, but why would anyone do this?
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Re: Progressive Credo Questing System

Postby Lojka » Wed Apr 03, 2019 4:26 pm

if quests are static then you just read wiki, go plant 15 carrots, 24 beets and 50 pumpkins and then do farmer credo in 1 day
would be too easy

right now you are fucked with quests like harvest x 40 of trellis plant that grows for 2 weeks and other things
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