New tipe WALLS

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New tipe WALLS

Postby bleco » Thu Apr 04, 2019 12:06 pm

Hi! I propose to introduce into the game castle walls) Towers crying alone!

Image
Image
User avatar
bleco
 
Posts: 15
Joined: Mon Mar 25, 2013 3:06 am
Location: Russia Moscow

Re: New tipe WALLS

Postby dageir » Thu Apr 04, 2019 12:08 pm

bleco wrote:Hi! I propose to introduce into the game castle walls) Towers crying alone!

Image


At least the visuals are better than in-game.
Image
User avatar
dageir
 
Posts: 1972
Joined: Sat Mar 31, 2012 12:37 pm

Re: New tipe WALLS

Postby bleco » Thu Apr 04, 2019 12:48 pm

just a concept!) :P
Image
User avatar
bleco
 
Posts: 15
Joined: Mon Mar 25, 2013 3:06 am
Location: Russia Moscow

Re: New tipe WALLS

Postby dageir » Thu Apr 04, 2019 12:59 pm

bleco wrote:just a concept!) :P


Yeh, just poking a bit of fun. A New wall type would be cool, but how much better would it be than a brick wall? 48 hours dealy in siege?
Image
User avatar
dageir
 
Posts: 1972
Joined: Sat Mar 31, 2012 12:37 pm

Re: New tipe WALLS

Postby bleco » Thu Apr 04, 2019 1:11 pm

maybe you can walk on them or go into the wall segments like a building!) Who knows 8-)
Image
User avatar
bleco
 
Posts: 15
Joined: Mon Mar 25, 2013 3:06 am
Location: Russia Moscow

Re: New tipe WALLS

Postby Aceb » Thu Apr 04, 2019 1:53 pm

40hours of sieging time ¦] ?
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: New tipe WALLS

Postby rhzk » Thu Apr 04, 2019 2:20 pm

Zelda OoT confirmed! :D
User avatar
rhzk
 
Posts: 289
Joined: Wed Mar 16, 2016 4:10 am

Re: New tipe WALLS

Postby Zyean » Thu Apr 04, 2019 8:19 pm

This couls be interesting as a middle ground between brick and palisade, requiring iron and maybe wrought iron and stones, palisade 24 hours, this wall 28 hours, brick wall 32 hours and somewhere between bwall and palisade for health and soak
User avatar
Zyean
 
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: New tipe WALLS

Postby TalosB » Fri Apr 05, 2019 4:59 pm

I wish to propose the advancement to the Idea: not only Castle Walls, but also a Moat, a Barricade & a Suspension Bridge to cross the moat.
What which does:
1) A Boat - first you should dig it by shovel, then, implement building recipe to it(area-based), build it. It take, i.e. 2000 stone. Then, you implement a barrel full of water to it. You'll need a 10 full barrel of water to fill 1 cubic tile, assuming that is your Char is ~2 tiles long, you'll need 20 barrels to fill a 1x1x2 tile moat with water. Can be filled by attacker with everything underhand(i.e. stones, soil, woodblocks & so on). Defenders can clean a moat once in an hour. Cleaning removes 20% of filling.
2) A Barricade - Builded structure. Youll need, i.e. 2k of soil &, let's say, 400 Woodblocks to build it(can be made not only(m/b) from soil & wood). Prevent siege machines|characters to attacking the walls. Can be destroyed, have low soak(i.e. 10), but will retaliate 10% of DMG back to attacker if attacked w/o Siege Engine(Ram).
3) Suspension Bridge works as any other gate, but have 5 tile width & 3 tiles long. Being opened(when it lay on the ground), works as usual terrain, allowing to Chars/Horses/Animals & other bareable thing like wagons & so on, to pass over it. Have soak value similar to surrounding wall to which it attached. Also have same HP value as surrounding walls. When closed(rised up), working as wall. Can be destroyed.

P.S.Watch "13th Warrior" to fully understand, how it should look like & how it should work.
TalosB
 
Posts: 11
Joined: Tue May 29, 2018 1:02 am

Re: New tipe WALLS

Postby Headchef » Fri Apr 05, 2019 6:01 pm

TalosB wrote:I wish to propose the advancement to the Idea: not only Castle Walls, but also a Moat, a Barricade & a Suspension Bridge to cross the moat.
What which does:
1) A Boat - first you should dig it by shovel, then, implement building recipe to it(area-based), build it. It take, i.e. 2000 stone. Then, you implement a barrel full of water to it. You'll need a 10 full barrel of water to fill 1 cubic tile, assuming that is your Char is ~2 tiles long, you'll need 20 barrels to fill a 1x1x2 tile moat with water. Can be filled by attacker with everything underhand(i.e. stones, soil, woodblocks & so on). Defenders can clean a moat once in an hour. Cleaning removes 20% of filling.
2) A Barricade - Builded structure. Youll need, i.e. 2k of soil &, let's say, 400 Woodblocks to build it(can be made not only(m/b) from soil & wood). Prevent siege machines|characters to attacking the walls. Can be destroyed, have low soak(i.e. 10), but will retaliate 10% of DMG back to attacker if attacked w/o Siege Engine(Ram).
3) Suspension Bridge works as any other gate, but have 5 tile width & 3 tiles long. Being opened(when it lay on the ground), works as usual terrain, allowing to Chars/Horses/Animals & other bareable thing like wagons & so on, to pass over it. Have soak value similar to surrounding wall to which it attached. Also have same HP value as surrounding walls. When closed(rised up), working as wall. Can be destroyed.

P.S.Watch "13th Warrior" to fully understand, how it should look like & how it should work.


Siege is already raped it doesn't need your idea to rape it again
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 3 guests