by Jackwolf » Sat Apr 06, 2019 8:44 am
First off; No, too broken. +1 to /everything/ just for waiting 4 hours? Absurd.
However this does have merit; What Terech says is true, the way this is laid out does hurt casuals but helps grinders with a lot of free time. Instead reverse the system!
Every 8 hours your character gains a craving. You can have up to a maximum of 6-9 cravings, possibly, as this would allow people who can only play every other day or every two days the most opportunity to build up this method. If you eat an item your character crave you get 200% FEPs from it, BUT you can only gain the benefit of one craving item per FEP bar.
Meaning if your character craves 2 baked good items and you eat 3 blueberry pies only 1 of the pies (the first one, obviously) receives a 200% FEP bonus, until you gain an attribute. Then with the next bar the first item you eat that you crave repeats the process.
Alternatively, what I would like to see is that if you eat an item you crave it automatically fills your FEP bar. This idea is pretty strong, but I think it warrants it if the timer is long enough, and serves as a way for casuals to catch up a little bit. Perhaps a balancing factor with this could be craving a very specific food item, or a longer time for them to accrue. To counter the concept of "well what if i get a craving for a food item i can't make/find/trade for" - have an existing or new item remove the oldest craving when eaten.
Oh! Better yet, a section for this couple easily take the same place that Hunger sits in the Attributes screen (which Loftar expressed as displeasure in the idea of removing hunger)! It could be the same type of bar, filling from left to right as your cravings accrue. When you scroll over it a popup displays like Hunger does now listing each craving in order.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17