Ever notice how complicated law and finance are? That's the result of thousands of years of someone figuring out a way they can get more. Competition. And when that fucks things up for everybody, or at least enough people to influence the regulation makers they come up with a new rule to make things fair again. And then someone figures out a way to make it all unbalanced in their favour, so they write a new rule and eventually you have enormous law libraries and the complexity is so arcane that nobody knows one millionth of it, or can explain it. But someone still figures out an advantage.
A competitive system can never be stable or balanced. In nature competitive systems require crashes. Thus we get things like canine distemper because if the wild dog population did not crash from time to time they would wipe out all the prey animals and eradicate themselves by destroying their food supply. But because they have population crashes from time to time the prey animals get a periodic break from aggressive predation.
Right since it went on line nearly ten years ago this game has seesawed from one advantage to the next causing small (very small) groups of players pulling way ahead of the others. Meanwhile the game has increased in complexity. We got claims. We got the ability to trespass. We got palisades. We got the ability to bash palisades. How many lines of code? And much of it is the fun filler like turtles, but a heck of a lot of it is the endless, endless struggle the devs are having to try to balance things. They are trying so hard. But it doesn't work that way. The more lines of code the more chances that someone will find a new way to pull ahead.
And statistically that person isn't going to be you. It's going to be someone who is absolutely driven and had all the advantages to pull ahead because they are driven, and the focus that when they see a tiny little possibility they will focus on it with laser intensity. You may fit that description but you are only one of many players like that, and some of them are that little bit more focused or more advantaged, or lucky.
The devs want this game to involve equal competition to keep it interesting instead of massacres, but everybody who wants to win is working against that aim. The gap is not insurmountable and unapproachable, but the solution is population crashes, the devs nuking the winners from orbit, and as a last resort wiping everybody out and starting a new world. And they are kinder than the real world in that respect, because at least they start a new world so you can try again, but in real life after you have spent your young adulthood and wrecked your knees you become too worn out to start over and still be able to compete.
Avu wrote:Dondy wrote:I completely fail to understand the point of this thread. It is impossible to compete at anything if you have a life. Sports, music, school, sales, business... Of course you have to have advantages as well, but not having a life is the only way to put the necessary hours in.
Great now that we put the obvious out of the way how about you agree that doesn't mean the gap has to be insurmountable and unapproachable and find solutions to that.
It's quests that helped facilitate the abuse of those from NeverNeverland to get stats over a thousand. It would have still bad without but the values they reached would have been lower. I guess in a way we have to thank one broken system for pointing out the bugs used.