Make Light Sources Great Again.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make Light Sources Great Again.

Postby Hasta » Mon Apr 15, 2019 2:35 am

Image

Let's face it: virtually everyone uses Nightvision mode. All the fancy flickering lights that our beloved devs poured so much effort into - they just go unnoticed, 'cept for screenshoting purposes of fellow devoted Hearthlands' beauty seekers.

So, here's my suggestion. Really easy way of making Lanterns, Irr-lanterns used again (and giving the irreplaceable Torch even more uses) would be to slap some +Perception and +Exploration on a light source when it's lit. A lit torch may give just token amounts for sprucecaps, it's useful as it is, but a nice quality Lantern should be comparable to a monocle, no less. Irr-Lantern - even overshadow said monocle with it's immense bonuses!

That way, even with Nightvision mode on, foragers and scouts will wander the wilderness and brave deep uncharted caverns holding a bright light in their steady hand, shadows dancing around them. I think that would be a nice cosmetic touch, and it would also give a non-cosmetic purpose to rarely used items. Even better, that purpose has perfect logic to it: you wanna see more stuff? Grab a lantern, you'll see more stuff!
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Re: Make Light Sources Great Again.

Postby shubla » Mon Apr 15, 2019 5:50 am

Hasta wrote:Image

Let's face it: virtually everyone uses Nightvision mode. All the fancy flickering lights that our beloved devs poured so much effort into - they just go unnoticed, 'cept for screenshoting purposes of fellow devoted Hearthlands' beauty seekers.

So, here's my suggestion. Really easy way of making Lanterns, Irr-lanterns used again (and giving the irreplaceable Torch even more uses) would be to slap some +Perception and +Exploration on a light source when it's lit. A lit torch may give just token amounts for sprucecaps, it's useful as it is, but a nice quality Lantern should be comparable to a monocle, no less. Irr-Lantern - even overshadow said monocle with it's immense bonuses!

That way, even with Nightvision mode on, foragers and scouts will wander the wilderness and brave deep uncharted caverns holding a bright light in their steady hand, shadows dancing around them. I think that would be a nice cosmetic touch, and it would also give a non-cosmetic purpose to rarely used items. Even better, that purpose has perfect logic to it: you wanna see more stuff? Grab a lantern, you'll see more stuff!

Great idea, perception should be decreased in caves and maybe during night as well. This could be counteracted by carrying any light source.
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Re: Make Light Sources Great Again.

Postby terechgracz » Mon Apr 15, 2019 7:40 am

I like.
ImageImageImage
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Re: Make Light Sources Great Again.

Postby Granger » Mon Apr 15, 2019 9:28 am

terechgracz wrote:I like.

I do too.

Though I would prefer it in concert with a stricter enforcement of darkness.
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Re: Make Light Sources Great Again.

Postby pppp » Mon Apr 15, 2019 10:18 am

That makes sense only if there is a penalty to per*exp in darkness and carrying a light source would mitigate that penalty. Doubt it will be welcomed by players though.
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Re: Make Light Sources Great Again.

Postby Kaios » Mon Apr 15, 2019 2:51 pm

Yes make it look like this and then I will actually have reason to build braziers or lanterns along underground roads too.

boshaw wrote:Image

God damn bats blocking my exit from this scary cave. I hope my torch doesn't run out anytime soon.

It just keeps getting worse
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Re: Make Light Sources Great Again.

Postby NeoBasilisk » Mon Apr 15, 2019 6:27 pm

Hasta wrote:Image

Let's face it: virtually everyone uses Nightvision mode.

I don't because it's ugly af
If I'm expecting to be in a tense fight I will of course go full autist mode and hide everything and toggle light, but I do what I can to prevent eye cancer otherwise.
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Re: Make Light Sources Great Again.

Postby MooCow » Tue Apr 16, 2019 1:59 am

pppp wrote:That makes sense only if there is a penalty to per*exp in darkness and carrying a light source would mitigate that penalty. Doubt it will be welcomed by players though.


Lights should both remove the penalty, and apply their buffs as normal.
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