azrid wrote:I like having reasons to up skills and stats.
If your friends can't wear survival set to help you then they are alts.
Mammoths can be killed in palisades by one person, trolls can be damaged by high surv players and punched by low surv players for opening, chasm conch can be defeated by one person as well although it’s easier if you have another guy doing opp knocks or punching but that’s really all it takes to defeat any of those things.
Sarge wrote:Kaios wrote:What about the miner that needs hunter level fighting stats just to survive slime and boreworm encounters but also has to raise masonry instead of surv. Preventing X from doing Y would encourage more alt use instead would it not? Or if not alts then finding more creative ways to work around the system.
That sounds like a problem with mining and issues related, not survival.
I’m not saying it’s a problem at all, I’m saying there’s nothing wrong with players that specialize in different areas being able to take part in the fun content. If you guys prefer the way it is now, creating alts for every task, relying on high surv players to kill anything good, being unable to contribute to the damage in risky PvE fights because one hit ruins the quality of a mob and missing out on content like dungeons, chasm conch, trolls because you decided to raise different stats then I guess that is great for you. I personally don’t see the current meta changing though without some changes to how the mechanics work.
Not sure why someone would argue against being able to have fun with your village without ruining your attempts at progression as well.