Kaios wrote:I would rather stuff at least take the quality of the player with highest surv that attacked it instead of the crappy way it works now.
Bump for this
Kaios wrote:I would rather stuff at least take the quality of the player with highest surv that attacked it instead of the crappy way it works now.
LaserSaysPew wrote:Why not move the hardcapping part from damaging the animal to spawning it?
As I understand animals spawn when a character loads a map tile. Why not just take that character's survival into consideration during that process and hardcap any animals spawned by them?
MagicManICT wrote:One solution is to bring back the "civilization" levels from w3 legacy. Most everyone will be running around fighting q50 bears on the central continent because of the number of players there.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
LaserSaysPew wrote:Why not move the hardcapping part from damaging the animal to spawning it?
As I understand animals spawn when a character loads a map tile. Why not just take that character's survival into consideration during that process and hardcap any animals spawned by them?
1. Gangbang that animal as much as you want - the q won't drop, anyone can take part.
2. There will be no q500 mammoths spawning at day 1.
3. There will be no naked alts running around checking q500 mammoths spots at later stages.
Pure profit for everyone. Well, except for the guys that use those naked alts of course.
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