RE: Considering removing hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: RE: Considering removing hunger

Postby Kaios » Thu Jul 11, 2019 2:36 pm

pppp wrote:It would be cool and larpy to have a specific starter foodgroup that itself can not be regened by any way than just time but it would buff some other foodgroups, preferably main dish types. The hunger, energy and FEP values should not be high on this group. Then make main dish foods buff cheese and cheese buff desserts.
Then we probably can have preferential schemes relating to local cuisines where starters define which main dishes are buffed and main dishes define which desserts are buffed.

I 'd love to see traders offering complete menus based on specific local cuisines.
And then people do tests and discover that <x> scheme is best and <y> scheme sucks :(
That again would require planning and documenting first and implementing later rather than the other way around.

And remove fractional hunger from satiations, looks like medicine turned worse than the illness. (wait for W12 though).


You make it sound like eating could be turned in to a mini-game which I am not opposed to at all, it would be interesting to discover the best kinds of combinations of foods to be prepared together as meals and you have the opportunity to create FEP buff multipliers depending on what you consume and how efficiently you eat/drink it.
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Re: RE: Considering removing hunger

Postby Colin500 » Thu Jul 11, 2019 2:39 pm

Add a "Craving for" buff or something, that grants extra FEP to food type, and the buffed type changes every 24h 8-)
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