jorb wrote:They are. No they should not be trivial to trigger.
They shouldn't be trivial, but they should at least be viable.
Waiting 1week+ to be able to complete a quest is not viable, nor is it even remotely good design. This is a false difficulty and should either be changed or just removed from the game. It takes zero skill to just not play the game for a few days to let a timer reset, as such there is zero *real* difficulty to it, its just time gating and time gating is just bad.
It wouldn't be too bad if it was atleast within the next 24 hours and never more than that if you are so horrendously married to time gating and having fake difficulties in this game but having it anything more than that is just a poor excuse for bad design.
Kirche wrote:Pills wrote:Time gating is not the same thing as actual difficulty.
I disagree with this, the timegates are what make it a difficult credo to pursue, you are given an option to abandon quests if you are given an undesirable one, use it.
Time gating has literally never been accepted as a good design choice by any respected games player base.
see any of these examples.And that was off a quick google.
Time gating is NOT a good design mechanic, and it never has been, nor will it ever be, because it is, at its core, fucking terrible. I mean they literally teach that in games design courses that its a bad design choice. So why the fuck do developers keep insisting its not? Money. One and only reason, by time-gating players is to encourage them to keep logging in longer and to encourage them to spend more on shit like subscriptions.
Fierce_Deity wrote:I've been needing to sense a beast for a week. Maybe I would get it if I didn't log in for a few days? How many animals do I need to see to sense them? Should I not murder them? Will that help? This is just another case where credo quest seem like they should have an either or option. Experience X event OR do some other thing.
This is exactly my point. it is simply NOT difficult to go and see something once per day to see if a timer has reset yet. Time gating has no place in any self-respected video game. And the devs either A: Know this and are just greedy and will keep enforcing time gating as a method to get people to keep logging in each month in hope of them buying another subscription. or B: are just stubborn and refuse to accept the fact they have no idea about basic game design philosophies.
Like pretty much everything in this game that is universally hated by its player base that the devs think everyone is just wrong about and they are correct, devs do not play their game, do not understand how frustrating some of its mechanics are, and as such, are too fucking blind to how bad some things are that they think are just perfect.