Suggestion: no-till sowing mechanic, with greater seed requirements or other balances.
Topic of discussion: There is room for depth in the farming mechanics. Soil quality should degrade over time when tilling is employed, and when the same crops are grown in the same location. Soil fertility should be variable and mutable by player actions. Yield per tile should be variable, and serve as a second dimension alongside crop quality. These are the fun parts of farming! Nitrogen! Cover crops! Soil health!
as it currently stands, RIP hearthlands topsoil