Whale fix

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Whale fix

Postby Mario_Demorez » Mon Apr 29, 2019 2:03 pm

Instead of having whales just attack the knarr or rowboat why not take this as an opportunity to add some flavor to the game. Give the whale a delayed aoe cone attack in front of itself. Anything in the cone after a second or two takes massive damage including the knarr. Pretty much some sort of animation for a body slam on the knarr and riders. This gives the driver of the knarr the responsibility of keeping the group safe from drowning.

Contrary to popular opinion I do believe a whale should be able to damage a knarr, however I don’t think it should constantly damage it or do it quickly. Give the hearthlings a chance if they’re in open water. Seems like a good opportunity to add in new combat properties.

But jorb probably can’t draw a whale doing a body slam just like cave spiders.
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Re: Whale fix

Postby linkfanpc » Mon Apr 29, 2019 4:40 pm

Jorb said he wanted a mini-boss like combat system for the whale, this is exactly that. +1
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Re: Whale fix

Postby Mario_Demorez » Mon Apr 29, 2019 5:26 pm

Adding a move for the whale that knocks hearthlings out of the knarr to where they have to swim back to it. Make whale hunting fun!
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Re: Whale fix

Postby linkfanpc » Mon Apr 29, 2019 5:36 pm

Mario_Demorez wrote:Adding a move for the whale that knocks hearthlings out of the knarr to where they have to swim back to it. Make whale hunting fun!


I'd say i'd be fine with that but i have no whale hunting experience and little PvP experience so i'm not really at much of a stance to say anything about it.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Whale fix

Postby MrPunchers » Mon Apr 29, 2019 11:26 pm

With large amount of player base having bad connection, a timed attack wouln't work well for them. Could be adjusted to give more leeway but then it's too easy. -1
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