and exploring "for now" remarks.
Let's say drinks give bonuses or perks.
the more character drinks one type of drink - the more he likes it.
let's say he's getting better effects of it and lower effects of all others.
Also - the quality of said drink should very slowly,but raise to get good effects. Otherwise character is "disappointed in the piss he just drank"

Target:
purposes to have Bars, ranges of drinks and quality of those drinks and specialties.
P.S. Obviously in reality it will turn just into another set of items to buy from market and update the "version" of it locally to keep all trees at max. But hopefully some people won't have that much energy

P.p.s. also opens up the brewer profile of characer development.